The Twenty Minute VC (20VC)
The Twenty Minute VC (20VC)

20VC: Zynga's Mark Pincus on When To Ride Your Winners and Cut Your Losers, Why People With "Broken Resumes" Make The Best Hires & The 2 Biggest Lies Told In Silicon Valley By Founders and VCs

Mark Pincus is a serial entrepreneur and investor, best known for founding Zynga, the first company to introduce the mass market to social gaming. To date, more than one billion people around the world have played Zynga's games, which include hits like FarmVille and Words with Friends. Mark is

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Episode Summary

Executive Summary: Mark Pincus reflects on the evolution of social networks, the rise of social gaming at Zynga, and the lessons he learned from founding, investing, and scaling internet businesses. He argues that distribution is abundant but harder to exploit, champions expected value over loss avoidance, and stresses alignment, hiring for humility, and rapidly testing ideas to separate winning instincts from bad execution.

Main Topics: From people-web vision to social gaming (Priority: 5/5): Pincus traces Zynga back to the early 'people web' thesis, inspired by Napster, Friendster, Tribe, and LinkedIn, arguing that social networks enabled a new category of consumer products built around human connection rather than pages or databases. Distribution, virality, and consumer startups (Priority: 5/5): He pushes back on the idea of a 'fallow period' for consumer companies, saying distribution is more abundant than ever through mobile and messaging, but organic virality is harder because channels are protected and overuse destroys their value. Expected value, optimism, and cutting losses (Priority: 4/5): Pincus emphasizes thinking in terms of what could go right rather than only avoiding mistakes. He says successful people become risk-averse and that leaders should cultivate cautious optimism and avoid wasting time on defensive behavior. Hiring and team culture (Priority: 5/5): He prefers hiring people with 'broken resumes'—people who have experienced failure, stayed humble, and remain hungry—while also valuing quirky, diverse teams rather than cloning the founder's personality. Investor alignment and founder control (Priority: 5/5): He argues startup relationships are often negotiated dishonestly around valuation and control. For Zynga, he intentionally screened out misaligned investors by stating upfront his need for control and a long-term independent outcome. Product judgment: winning instincts vs. losing ideas (Priority: 5/5): Pincus says founders must separate a true market instinct from the specific implementation. He recounts that his strongest instinct was the people-web idea, while Tribe was his biggest mistake because he stayed too long on one bad iteration. Career reflections and future direction (Priority: 4/5): In quickfire, he identifies Zynga as his pinnacle, cites mentors like Bing Gordon and John Doerr, and says he is increasingly interested in cryptocurrencies and Bitcoin as a path toward a more open economic system.

Key Arguments: Social gaming emerged because Facebook and other platforms opened their networks, enabling rapid distribution and experimentation that previously required a whole venture-backed company. Consumer distribution still exists and may be larger than ever; the real problem is not access but lack of easy, proven, organic growth loops. Channels like text messaging and push notifications are valuable precisely because they are protected; if overused, they become like email and lose effectiveness. High-performing teams benefit from alignment on mission, investor expectations, and time horizon, especially when building companies meant to stay independent. Founders should hire for curiosity, humility, and resilience rather than only impressive credentials; 'broken resumes' can be an advantage. Successful founders must distinguish the underlying winning instinct from a specific bad product idea; otherwise they can almost succeed and waste years. Raising capital works better when founders are explicit about control, vision, and deal-breakers, even if that repels many investors early. Rapid iteration is a strategic advantage: testing many good ideas quickly beats stubbornly sticking with one concept for years.

Data Points: Zynga games reach: more than 1 billion people - Pincus notes the scale of Zynga's games such as FarmVille and Words With Friends. Six Degrees patent purchase year: 2003 - He and Reid Hoffman bought the patent to protect social networking innovation from patent trolls. Facebook platform opening: May 2007 - He cites Facebook opening its platform as the moment social gaming became viable. Startup fundraising rejection rate: 95% - When Pincus told investors his deal terms and control requirements upfront, most opted out immediately. Tribe iteration duration: 4 years - He says he stubbornly stayed with one social network iteration for four years before learning to iterate faster. Pocket springs in Simba mattress ad: 2,500 - Sponsor mention describing the Simba hybrid mattress. Sleep trial period: 100 nights - Sponsor mention for Simba's free trial. Warranty length: 10 years - Sponsor mention for Simba's guarantee. Travel product warranty: 5 years - Sponsor mention for Raiden luggage. Uber credit offer: $25 - Sponsor mention for Raiden checkout promo code 20VC.

Pivotal Quotes: "what will it look like if everything goes right?" — Mark Pincus: Describing his philosophy of expected value over loss avoidance and how he encourages teams to think more optimistically. "I like to hire people who have what I call broken resumes." — Mark Pincus: Explaining his hiring preference for people who have experienced failure, learned humility, and remain hungry. "The two biggest lies around startups are founders saying, I don't care about the valuation, and investors saying, you know, we don't care about control." — Mark Pincus: On the importance of honest investor-founder alignment from the start.

Implications: Founders should prioritize rapid experimentation, honest investor alignment, and hiring for resilience and diversity. The conversation suggests consumer growth remains possible, but only for teams that adapt quickly and preserve channel value.

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