The a16z Podcast
The a16z Podcast

a16z Podcast: Gaming Goes Mainstream

Bobby Kotick is the CEO of Activision Blizzard (a merger he engineered); it's one of only two video gaming companies in the Fortune 500, and the largest game network in the world. The company is responsible for some of the most iconic entertainment f...

Featured Speakers

a16z HostSteve Jobs GuestBobby Kotick Guest

Topics Discussed

Episode Summary

Executive Summary: Mark Andreessen interviews Activision Blizzard CEO Bobby Kotick about his origins in early personal-computing software, the acquisition path that led him to Activision and then Activision Blizzard, and the transformation of gaming into a global, social medium. Kotick argues that mobile, social play, and esports have expanded gaming far beyond its traditional audience, with platforms like Fortnite and Pokémon Go signaling new design and business models.

Main Topics: Kotick’s origin story in early software (Priority: 5/5): He recounts building Apple II productivity software in college after being inspired by early GUI concepts and an encounter with Steve Jobs, which pushed him to leave school and pursue the business full-time. How Activision was acquired and turned around (Priority: 5/5): Kotick explains buying a large stake in distressed Activision, then using his position as a shareholder and operator to help revive the company around its legacy franchises. The Vivendi-Blizzard merger and control tradeoff (Priority: 5/5): He describes the negotiations that brought Blizzard into Activision, the unusual decision to accept Vivendi as a 51% owner, and why that partnership made strategic sense at the time. Gaming’s shift to a global, social mass market (Priority: 5/5): Kotick argues that smartphones and online connectivity have turned games into an accessible worldwide medium, with social interaction now central to engagement. Esports and spectator entertainment (Priority: 4/5): He discusses how games evolved from pure play into watchable competitions, using StarCraft, Overwatch, and tribal local team structures as examples. Designing for the enthusiast base versus mainstream audiences (Priority: 4/5): Kotick says game companies should listen closely to players, but balance feedback from hardcore users with broader product goals and iterative improvement. Transformative modern titles and technologies (Priority: 5/5): Fortnite, Pokémon Go, AR, and the shift from premium console experiences to short-session, cross-platform, social games are presented as major industry inflection points.

Key Arguments: Kotick argues that gaming is now truly global because mobile devices allow people in 196 countries and across income levels to play. He contends that the social layer of gaming—voice chat, shared play, and community—was the biggest transformation in the business. He says esports works because the same forces that make traditional sports compelling, such as tribal affiliation and competition, also apply to games. He believes game companies should treat player feedback as a strategic asset, since engaged users often provide useful product direction. He argues that many successful spectator-focused games were not originally designed for viewing, but future games will increasingly incorporate spectator-friendly design. He says AR has near-term gaming potential greater than VR, with Pokémon Go as the clearest proof point. He frames Fortnite as a deliberate, cross-platform social platform built around season-based content and short play sessions rather than just a game.

Data Points: Apple II software timing: About a year before the Macintosh was released - Kotick describes building GUI-based software for the Apple II before Mac launch Interview date reference: Late 1983 - He recalls Steve Jobs calling him while he was in college Activision stake purchased: 25% - Kotick bought a quarter of Activision and became the largest shareholder Purchase price for Activision stake: $140,000 - He states the cost of acquiring the 25% stake Activision market cap at the time: $1.6 million - Used to illustrate how distressed the company was when he invested Vivendi offer progression: $4 billion, then $5 billion, then $6 billion, then $7 billion - Kotick describes escalating bids for Blizzard Final Vivendi-Activision structure: Vivendi received 51% of the company - The transaction gave Activision Blizzard a stable strategic shareholder Blizzard deal cash component: $2 billion - Part of the proposed structure to separate Blizzard from Vivendi Games Activision customer base: 400 million customers - Kotick cites the company’s scale after mobile/global expansion Countries served: 196 countries - He emphasizes gaming’s global reach through phones and online play Average gameplay duration: 1 hour per person per day - He contrasts gaming engagement with film and television consumption StarCraft players in Korea: 5 million registered players - He uses Korea as an example of early esports-scale enthusiasm Korean population: 60 million - Context for StarCraft’s penetration in South Korea Professional baseball players: Roughly 1,200 in MLB - Used in analogy about the rarity of elite sports performance Capable of playing MLB: About 3,000 - Further supports his comparison between sports and esports Overwatch League structure: 28 independent cities - He describes the local-franchise model designed to foster tribal affiliation Pokémon Go revenue: About $75 million in a month - Andreessen cites a third-party report on ongoing monetization Pokémon Go annualized revenue: About $1 billion a year - Used to show sustained scale years after launch Black Ops 4 release: Call of Duty Black Ops 4 - Kotick names the Activision title people should play Blackout session length: 25-minute increments - He highlights the accessibility of Battle Royale-style play

Pivotal Quotes: "This is a piece of shit." — Steve Jobs: Jobs reacting to Kotick’s Apple II mouse prototype during their early meeting "You have employees. You have to work full time. He's like, get out of college." — Bobby Kotick: Kotick recounting Jobs insisting he quit college to run the business "I've never seen more opportunities than exist today." — Bobby Kotick: His summary of the current state and future of the gaming industry

Implications: Gaming is moving from a niche product to a global social platform with short-form, cross-platform, and spectator-first experiences. Companies that blend gameplay, community, and live-service design—while listening to players—are best positioned to lead the next phase.

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About The a16z Podcast

The a16z Podcast discusses tech and culture trends, news, and the future – especially as ‘software eats the world’. It features industry experts, business leaders, and other interesting thinkers and voices from around the world. This podcast is produced by Andreessen Horowitz (aka “a16z”), a Silicon Valley-based venture capital firm. Multiple episodes are released every week; visit a16z.com for more details and to sign up for our newsletters and other content as well!

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