Economics Detective
Economics Detective

Challenging the State Lottery System with Matthew Curtis

My guest today is Matthew Curtis, founder of the startup Vice Lotteries. Vice Lotteries is a new startup that aims to challenge state governments' legal monopolies over lotteries. State lotteries are amazingly and bizarrely unethical. They drain billions of dollars out of communities, primarily

Featured Speakers

Garrett M. Petersen HostMatthew Curtis Guest

Topics Discussed

Episode Summary

Executive Summary: Matthew Curtis argues Vice Lotteries can replace state-run lottery monopolies with an internet-based, zero-loss alternative that returns all stake to players, limits harm through betting caps and identity checks, and monetizes via banking-like lending and ads. The conversation covers legal strategy, the social harms of current lotteries, and how gamified financial products could reshape gambling incentives.

Main Topics: Vice Lotteries’ core concept (Priority: 5/5): Curtis explains the startup’s idea: use statistical design so players can gamble without expected losses, turning lottery play into something closer to forced savings than a sunk-cost vice. Critique of state lottery monopolies (Priority: 5/5): The discussion centers on how state lotteries extract large sums from poorer players, function as legal monopolies, and are viewed as regressive and ethically problematic. Legal strategy and litigation (Priority: 5/5): Curtis describes suing states to challenge lottery monopolies, drawing on Institute for Justice tactics: simple framing, media attention, and constitutional arguments about state sovereignty and market favoritism. Business model and revenue generation (Priority: 4/5): Vice Lotteries says it will not take a rake; instead it aims to earn money like a financial institution by holding and lending player balances, plus advertising and platform fees. Product design, safety, and harm reduction (Priority: 4/5): The startup emphasizes age verification, facial recognition, anti-cheating measures, spending limits, and anti-addiction design that intentionally slows and disrupts compulsive play. Platform for third-party games (Priority: 3/5): Curtis envisions an API and infrastructure layer that lets outside developers build lottery-style games across apps and platforms, from AR to in-game mechanics. Market opportunity and public-facing campaign (Priority: 3/5): The interview closes with a call for social media support, beta testing, and user feedback, with the aim of generating public pressure even if litigation takes time.

Key Arguments: State lotteries are structurally harmful because they take a large share of low-income players’ money while presenting gambling as a path out of poverty. A lottery can be mathematically redesigned so that players do not lose money overall, as long as the operator does not take a rake and instead redistributes all stakes in winnings. The startup’s incentives can align with consumers if it profits from holding funds and lending them out, rather than from increasing losses. Because lotteries are state monopolies, innovation has been blocked despite the size of the market; Curtis argues the legal barrier, not technology, is the main obstacle. The legal challenge is framed as a constitutional attack on state favoritism and sovereign overreach when states profit from and regulate their own gambling monopoly. Harm reduction requires more than zero expected loss: the platform also needs strict age verification, identity checks, and anti-addiction design. A successful court win in one state or circuit could trigger rapid geographic expansion and, more importantly, demonstrate the product to users and legislators. Curtis argues that, once people experience gambling without losing money, political support for legal change may grow quickly.

Data Points: U.S. lottery take: $75 billion industry - Curtis describes the combined state/federal lottery market as a massive revenue source Annual extraction from mostly poor people: $45–$50 billion per year - Estimated amount state lotteries take from players annually Public payout ratio: About 50 cents back per dollar - Curtis says after taxes and other deductions, players receive roughly half back Frequency of major wagering: A billion dollars every nine days - Used to illustrate how often large sums are bet in the U.S. New startup timing: Started in January 2019 - Curtis says Vice Lotteries was founded in January before the April 2019 recording Litigation start: February 2019 - Indiana and Michigan lawsuits began shortly after founding State example: New York lottery revenue: $5 billion last year - Used in the sovereignty argument to show dependence on monopoly revenue Indiana user base estimate: 70% of people play the lottery once a week - Curtis cites this to argue adoption could be fast if the product is available Indiana population reference: About 7 million - Used to argue 100,000 users would not be hard to reach Typical annual lottery spending: Just short of $1,000 a year - Curtis says the average weekly lottery player in the U.S. spends near this amount Gas station retail commission: 6% - Curtis mentions the margin gas stations make on lottery sales

Pivotal Quotes: "Lotteries are just math, and that we can use basic statistical probabilities to create lotteries that don't have the loss in them." — Matthew Curtis: Curtis’ elevator pitch for Vice Lotteries "We just give all the money back." — Matthew Curtis: Explaining the no-rake model where player stakes are fully redistributed as winnings "We really see our company as a financial services company first." — Matthew Curtis: Describing the long-term business model as banking/finance rather than gambling

Implications: If viable, Vice Lotteries could pressure state monopolies, reduce regressive lottery losses, and normalize gamified savings-like products. It also highlights how regulation and monopoly status can suppress consumer-friendly innovation.

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About Economics Detective

Economics Detective Radio is a podcast about markets, ideas, institutions, and all things related to the field of economics. Episodes consist of long-form interviews and are generally released on Fridays. Topics include economic theory, economic history, the history of thought, money, banking, finance, macroeconomics, public choice, business cycles, health care, education, international trade, and anything else of interest to economists, students, and serious amateurs interested in the scienc...

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