Stuff You Should Know
Stuff You Should Know

Crosswords episode, perhaps?

Crossword puzzles have an interesting history and are a lot of fun to do. Dive in today to learn about Chuck's latest obsession. See omnystudio.com/listener for privacy information.

Topics Discussed

Episode Summary

Executive Summary: The episode traces the history, rules, culture, and construction of crossword puzzles, especially the New York Times crossword. It covers origins in the 1910s, the rise and backlash of the 1920s, editorial eras that shaped accessibility and style, solving strategies, and the social/mental appeal of crosswords today. It also notes the collaborative crossword community and debunks a common possum myth in the mail segment.

Main Topics: Origins of the crossword puzzle (Priority: 5/5): The transcript explains how Arthur Wynne created the early 'word cross' in 1913, how a naming error led to 'cross-word,' and how crosswords evolved from earlier word games into the modern puzzle format. New York Times adoption and editorial history (Priority: 5/5): It covers how the New York Times initially dismissed crosswords, later embraced them during World War II under Margaret Farrar, and how later editors Will Weng, Eugene T. Maleska, and Will Shortz reshaped the puzzle. Crossword construction rules and structure (Priority: 5/5): The discussion explains symmetry, black squares, unchecked letters, clue/answer conventions, and the value of black squares in making construction feasible while maintaining quality. Cultural backlash and crossword boom (Priority: 4/5): The hosts describe 1920s criticism of crosswords as a fad and 'sinful waste of time,' alongside their enormous popularity and the rise of crossword books, leagues, and tournaments. Solving strategies and clue conventions (Priority: 5/5): The transcript shares practical tactics such as scanning easy answers, using plural/tense cues, watching for question marks, quotes, brackets, and understanding common crossword language. Community, inclusivity, and modern crossword culture (Priority: 4/5): It emphasizes that crossword solving is often social, that Will Shortz expanded representation and diversity in clues and constructors, and that a broad community now surrounds the puzzle. Mental benefits and misconceptions (Priority: 3/5): The hosts discuss studies on brain health, note mixed evidence on dementia prevention, and mention a listener correction debunking the claim that possums eat ticks.

Key Arguments: Arthur Wynne’s 1913 puzzle was the effective origin of the modern crossword, even though a naming mistake helped create the term 'crossword.' The New York Times was late to crosswords because it once viewed them as a passing fad, but Margaret Farrar’s wartime pitch made them acceptable and enduring. Margaret Farrar helped standardize the form by defining rules like across/down separation, no unchecked boxes, and symmetrical grids. Crossword quality depends on balancing challenge and solvability; the best clues are clever but inferable rather than mere trivia recall. Will Shortz modernized the NYT crossword by adding bylines, increasing diversity, expanding contributor demographics, and opening the puzzle to more voices, including teenagers. Crossword solving is both an individual and social activity; many enthusiasts solve with partners, trade hints, and build a community around the puzzle. Crosswords may help cognition and working memory, but evidence on preventing dementia is mixed; the value may lie as much in engagement and enjoyment as in direct medical benefit.

Data Points: Arthur Wynne's first crossword: 1913 - The transcript identifies 1913 as the year Wynne introduced the 'word cross' in the New York World. New York Times delay: about 20 years - The Times reportedly resisted running crosswords for roughly two decades while calling them a fad. World patent fee: $100 - The transcript says the paper declined to patent crosswords because of the cost. First crossword book sales: 123,000 copies - Simon & Schuster's 1924 book sold this many copies in its first year. Combined first-year book sales: more than 250,000 copies - Three early editions together surpassed a quarter-million sales by Christmas. Blank square limit: no more than one-sixth - The Amateur Crossword Puzzle League of America limited the proportion of black squares. Margaret Farrar’s NYT tenure: 27 years - She served as the first New York Times crossword editor from 1942 for 27 years. Will Weng tenure: 8 years - He is described as Farrar’s successor and a major stylistic influence. Will Shortz tenure: 30+ years - The transcript notes he has edited the crossword for about three decades. Teenage constructors published before Shortz: 6 - The transcript says only six teenagers had been published before his era. Teenage constructors published under Shortz: 46 - Under Shortz, 46 teenagers were published. Typical Sunday crossword clues: about 140 - The Sunday puzzle was described as larger, with about 140 clues. Submissions per week in 2021: about 200 - Shortz reportedly began receiving around 200 submissions weekly by April 2021. Older submission pattern: 40 to 50 per week - Early in Shortz’s tenure, submissions were mostly from people age 50 or older. American Crossword Puzzle Tournament start: 1978 - The tournament was launched in Stamford, Connecticut in 1978. Tournament attendance: close to 1,000 people - Recent tournaments drew roughly a thousand participants. Crossword/Scrabble expert study: 2014 - A study in 2014 found experts had stronger working memory than a comparison group.

Pivotal Quotes: "you can't think of your troubles while solving a crossword" — Margaret Petherbridge Farrar: Used to persuade the New York Times to hire her during World War II. "It brings out the child in you" — Unknown clue writer: Example of a clever crossword clue whose answer was 'labor.' "the best clues in trivia, we believe, and in crosswords are ones that you can probably kind of figure out, and even if you don't know the answer" — Chuck: The hosts explain their philosophy of good clue-writing and solving.

Implications: Crosswords remain a durable mix of language play, culture, and community. For listeners, the takeaways are that puzzles are learnable, social, and increasingly inclusive, while their cognitive benefits may come more from regular engagement than from any guaranteed brain-aging cure.

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About Stuff You Should Know

If you've ever wanted to know about champagne, satanism, the Stonewall Uprising, chaos theory, LSD, El Nino, true crime and Rosa Parks, then look no further. Josh and Chuck have you covered.

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