Masters of Scale
Masters of Scale

Find co-creators everywhere, w/Exploding Kittens' Elan Lee

What lessons can business leaders learn from the games industry? Elan Lee, co-founder of Exploding Kittens Inc., joins Reid Hoffman to discuss how Exploding Kittens became one of the most successful Kickstarter campaigns of all time. Elan shares how creativity and diverse expertise were essential fo

Featured Speakers

WaitWhat HostAlon Lee Guest

Topics Discussed

Episode Summary

Executive Summary: The episode traces how Alon Lee and Matthew Inman turned a quirky card game idea into Exploding Kittens by treating fans as co-creators. A wildly successful Kickstarter created both momentum and a massive fulfillment challenge, which the team solved by building strong production systems, recruiting complementary talent, and using community-driven testing and marketing to launch multiple hit games.

Main Topics: From idea to co-created product (Priority: 5/5): Alon developed the game concept, but the project accelerated only after Matthew Inman joined as a creative partner and helped transform the game into Exploding Kittens. Kickstarter as a community engine (Priority: 5/5): The campaign succeeded not just by raising money, but by mobilizing Matthew’s audience and turning backers into active participants in the product’s development. Community-based stretch goals and engagement (Priority: 4/5): Instead of traditional monetary stretch goals, the team asked backers to create funny content, making the campaign feel like a shared party rather than a purchase. Operational crisis and fulfillment (Priority: 5/5): The team had to rapidly build supply chain, shipping, warehouse, and logistics capabilities after the campaign exploded far beyond expectations. Complementary co-creators and trust (Priority: 4/5): Alon’s partnership with Carly McGinnis showed how scaling depends on trusted collaborators whose strengths offset the founder’s weaknesses. Product testing with real users (Priority: 4/5): The Kiddie Test Pilots replaced artificial lab-style game testing with at-home testing among genuine fans and families, improving product quality and clarity. Scaling into a durable company (Priority: 5/5): After Kickstarter, Exploding Kittens evolved into a games company by repeatedly creating hit products, winning retail partnerships, and expanding into multi-generational games.

Key Arguments: Successful scaling comes from building co-creator relationships early, not waiting for problems to force collaboration. A great product becomes stronger when fans are invited to shape it, promote it, and feel ownership over it. Crowdfunding works best when the crowd is treated as a creative community, not just a funding source. Trust and complementary skills are essential when a project suddenly scales beyond the founder’s expertise. Real-world testing with enthusiastic users produces better product insight than sterile industry-standard testing. Children and family perspectives can reveal flaws in established products and inspire better design. Retail leverage is earned by proving repeated success, not by asking for shelf space too early.

Data Points: Initial Kickstarter goal: $10,000 - The minimum funding target set to cover a small print run of the game. Kickstarter goal reached: 7 minutes - Exploding Kittens hit its initial funding goal almost immediately after launch. Funds raised in first day: $1 million - The campaign surged rapidly after Matthew Inman tweeted the link to his followers. Funds raised by end of day 2: $2 million - Early campaign momentum continued to accelerate beyond expectations. Funds raised by end of day 3: $3 million - The campaign kept growing as fans engaged and shared it online. Total Kickstarter funding: Over $9 million - Final amount raised for Exploding Kittens after the campaign closed. Copies sold in 30 days: 700,000 - The campaign generated a massive production and fulfillment obligation. Delivery promise: 6 months - The team’s estimated shipping date at campaign launch. Total company sales to date: Over 65 million units worldwide - The scale the company reached after building a hit-driven game portfolio. Monthly audience for The Oatmeal: Over 4 million unique visitors - Matthew Inman’s pre-existing platform that helped drive the Kickstarter’s success. Cardboard game testing improvement: 6 pages to 1 page - The team reduced instructions through real-family testing and iteration. Prototype-to-final marketing effect: Hundreds of families - Kiddie Test Pilots became both testers and organic marketers for new games.

Pivotal Quotes: "It should be a mess." — Chris Gethardt Show audience/intro: The debut of the early absurdist television scene is used to frame the chaotic, unconventional energy of the story’s creative origins. "We don't make entertaining games. We make games that make the people you're playing with entertaining." — Alon Lee: Alon explains the design philosophy that drove Exploding Kittens and later games. "Let's fix it." — Alon Lee's daughter: Her response to Candyland becomes the catalyst for a new co-created line of family games.

Implications: The episode suggests companies scale faster when they treat customers as collaborators, not just buyers. Strong ops, trusted co-founders, and user-led feedback can turn a viral launch into a lasting business.

🔓 Sign Up for Unlimited Episode Search

About Masters of Scale

On Masters of Scale, iconic business leaders share lessons and strategies that have helped them grow the world's most fascinating companies. Founders, CEOs, and dynamic innovators join candid conversations about their triumphs and challenges with a set of luminary hosts, including founding host Reid Hoffman (LinkedIn co-founder and Greylock partner). From navigating early prototypes to expanding brands globally, Masters of Scale provides priceless insights to help anyone grow their dream ente...

View all episodes from Masters of Scale