Plain English with Derek Thompson
Plain English with Derek Thompson

How Hollywood’s Hit Formula Flopped—and What Could Come Next

Today, we’re talking about movies, the philosophy of hits in Hollywood, and why we might be at a fascinating inflection point in how the entertainment industry thinks about popularity and prestige. We start by thinking about the big Oscar win for 'Oppenheimer' in the historical context. Fo

Featured Speakers

Lucas Shaw GuestDerek Thompson Guest

Topics Discussed

Episode Summary

Executive Summary: The episode traces Hollywood’s shift from a mixed movie economy to an era dominated by franchises, sequels, and cinematic universes, then asks whether that model is losing power. Derek Thompson and Lucas Shaw argue the change was driven by corporatization, globalization, rising budgets, and Disney’s flywheel strategy, but today superhero films are less reliable and studios are experimenting with video games, toys, and more audience-specific stories.

Main Topics: From original blockbusters to franchise dominance (Priority: 5/5): The hosts contrast 1990s box-office hits like Titanic and Saving Private Ryan with the 2010s, when the biggest films were largely Marvel, Disney, and other sequel-based properties. Why the franchise model emerged (Priority: 5/5): Shaw explains the rise of sequels and cinematic universes as a mix of structural forces: global box office reliance, higher production/marketing costs, Wall Street pressure, and Disney’s deliberate flywheel approach. The superhero era and its decline (Priority: 5/5): The conversation centers on Marvel/DC as the defining form of 21st-century pop culture, and the recent softening of audience enthusiasm, weaker box-office performance, and fatigue with formulaic entries. Audience training and the collapse of the theatrical middle (Priority: 4/5): They discuss how theaters increasingly became reserved for event films, while comedy and drama moved away from theatrical success and audiences were conditioned to wait for recognizable IP. What may replace comic books (Priority: 4/5): Potential successors include video game adaptations, toy-based IP, and more female-targeted projects after Barbie and Taylor Swift’s cultural success suggest untapped demand. How major studios are responding (Priority: 4/5): Netflix leans into originals and counter-programming, Disney mostly preserves the franchise model but tweaks leadership, and Warner Bros. Discovery remains uncertain while rebooting DC.

Key Arguments: The franchise era is relatively new; in the 1990s major box-office hits were often original films rather than sequels or superhero properties. The modern blockbuster system was shaped by globalization, higher costs, and corporate demands for predictable returns, making known IP much safer than originals. Disney’s strategy under Bob Iger popularized the flywheel: a movie could drive theme parks, merchandise, and streaming, not just theatrical revenue. Superhero films were initially successful because comic books provided rare, deep reservoirs of pre-awareness and familiar characters that could support many installments. The superhero formula is now less dependable because audiences have seen many iterations, and recent hits often work by subverting the genre rather than repeating it. The decline of comic book dominance does not mean franchises are dead; rather, Hollywood is searching for the next large-scale familiar IP category, especially video games and toys. Studios have not fully pivoted yet because they are still financially and strategically committed to the existing blockbuster model, and public admissions of failure would spook investors.

Data Points: Domestic box office top films in 2018: Black Panther, Avengers: Infinity War; top 10 mostly franchise entries - Used to illustrate how thoroughly sequels and franchises dominated recent box office lists Top five domestic box office films in 1998: Titanic, Armageddon, Saving Private Ryan, There’s Something About Mary, The Waterboy - Presented as evidence that late-1990s hits were not mainly sequel-driven Top 10 domestic box office films in 1997: Includes Men in Black, Liar Liar, Air Force One, My Best Friend’s Wedding, Face/Off - Another example of pre-franchise-era box office composition Top 20 domestic box office films in 1996: Includes Independence Day, Twister, Mission: Impossible, The Rock, Ransom, The Birdcage, Jerry Maguire, Space Jam - Shows variety of original films before the franchise boom Best Picture winners 2014-2016: Birdman, Spotlight, Moonlight - Illustrates the split between prestige cinema and blockbuster popularity in the superhero era Biggest movies of 2024: Dune 2, Wonka, Bob Marley, Mean Girls the Musical, Migration, The Beekeeper, Anyone But You - Used to argue that current hits are not as dominated by superheroes or numbered sequels Average moviegoing frequency in the 1940s: About 30 times a year - Shows how theatrical consumption used to be far more routine Average moviegoing frequency today: About 3 to 4 tickets per year - Supports the idea that audiences are highly selective about theatrical outings Production budgets for major films: $200 million to $300 million - Explains why studios favor safer, more predictable IP

Pivotal Quotes: "The age of the franchise, I think." — Lucas Shaw: Shaw names the last two decades of Hollywood blockbusters "If we're going to spend that much money, we can only do that with something where we can sort of map out or predict reliably how much money it's going to make." — Lucas Shaw: Explaining why expensive films pushed studios toward sequels and known IP "There is such a thing as a mind virus. There is such a thing as a strategic meme where corporate decision makers are infecting each other with a certain understanding of the market that isn't inherent to the market itself." — Derek Thompson: Thompson argues the franchise model spread as an industry-wide strategic imitation

Implications: Hollywood may be entering a transition period where superhero dominance weakens, but studios are not yet ready to abandon franchises. The next winners may be video games, toys, or more targeted original stories, especially those aimed at women.

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