The Wan Show
The Wan Show

I Stand Corrected - WAN Show July 15, 2022

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Featured Speakers

Linus Tech Tips HostRyan Schrout Guest

Topics Discussed

Episode Summary

Executive Summary: The episode centers on a long, technical conversation with Intel Arc engineers Ryan Schrout and Tom Peterson about RAM timing nuances, Intel’s GPU strategy, gaming performance, encoding, Linux/open standards, and product naming. It also covers LTT event announcements, a Kickstarter progress update on the Coal Bar hammer, and critiques of subscription models, Unity’s ad-tech acquisition, and NFT/Web3 gaming trends.

Main Topics: RAM latency, frequency, and XMP/EPP corrections (Priority: 5/5): Linus revisits an earlier oversimplification about DDR5 CAS latency versus frequency, and Buildzoid’s correction is discussed. Tom Peterson adds historical context about EPP/SLI memory influencing XMP, and the group explains why real-world latency and bandwidth trade-offs are more nuanced than simple rules of thumb. Intel Arc launch, positioning, and feature set (Priority: 5/5): Ryan and Tom discuss Intel’s discrete GPU rollout, why the launch was staged through system integrators first, how they plan to engage press and the gaming community, and what the Arc brand and family naming should communicate to consumers. Media engines, AV1, streaming, and Deep Link (Priority: 5/5): The conversation highlights Arc’s encode/decode strengths, AV1 hardware encoding, Quick Sync history, and Intel’s Deep Link ideas like using integrated graphics plus discrete Arc to improve streaming and reduce encoder bottlenecks. Open standards, Linux support, and virtualization (Priority: 4/5): Intel presents Arc as open-source-friendly, with an existing Linux driver and support for Adaptive Sync. Linus presses for broader features like virtualization support and asks whether certain client limitations are artificial compared with enterprise SKUs. LTT event and product announcements (Priority: 4/5): The show announces a limited in-person LTT backpack pop-up sale in Richmond, BC, plus Whale Land event details, ticket timing, pricing, sponsor-provided networking gear, and plans for more event-related content. Industry consolidation, ad tech, and monetization concerns (Priority: 4/5): Unity’s acquisition of ironSource is framed as a worrying sign for games because of ad-tech/malware-adjacent history and industry consolidation. The discussion also touches on subscription creep in cars and anti-consumer platform behavior. Kickstarter update and community backlash (Priority: 3/5): The Coal Bar hammer project gets a detailed progress update: after years of delays, COVID-related setbacks, and forging partner problems, the team has found a new forge and is resuming production, while also addressing harassment from frustrated backers.

Key Arguments: Small RAM timing differences still matter, but only within context; pricing and overall system goals should drive purchasing decisions unless chasing top-end performance. The earlier DDR1-era intuition that frequency and latency can trade off roughly equally no longer holds cleanly in modern DDR4/DDR5 systems. Intel’s Arc launch is intentionally more transparent and episodic, with a stronger emphasis on community feedback than traditional one-day GPU launches. AV1 hardware encoding and strong media engines are a major differentiator for Arc, especially for streamers and recording workflows. Using integrated graphics alongside discrete Arc could help offload encoding and improve real-time game streaming performance. Intel wants Arc to be seen as open and Linux-friendly, with vendor-neutral features like Adaptive Sync rather than closed ecosystem behavior. Linus argues strongly that consumers and streamers should push for virtualization and other features to avoid unnecessary product segmentation. The gaming GPU market benefits from a third viable competitor, even if consumers do not choose Intel Arc themselves. Unity’s ironSource acquisition is seen as a bad sign because ad-tech incentives and aggressive monetization can harm game development and player trust. Subscription models for hardware features such as seat warmers or car software are framed as an alarming extension of “everything as a service.” The Coal Bar team deserves credit for continuing after severe setbacks, even though the product has been dramatically delayed. NFT/Web3 elements in games are viewed skeptically, especially when they appear to be extractive or unnecessary rather than gameplay-driven.

Data Points: DDR5 example discussed: 5200 MT/s CL40 vs 4800 MT/s CL38 - Used to illustrate why simple latency/frequency comparisons can be misleading. Buildzoid’s correction outcome: 5200 MT/s CL40 kit has 8% higher bandwidth and 3% lower effective latency than 4800 MT/s CL38 - Linus cites the corrected math during the RAM discussion. Crucial timing table example: DDR1/SDR CAS ~2.5 at 15 ns vs DDR5 CAS40 at 16.67 ns - Shows how nominal CAS numbers changed while real latency stayed relatively close. Intel Arc temperature under load: 69°C - Reported during gaming on the Arc card; discussed as normal and healthy. GPU utilization under load: 99% - Used to indicate the card was being fully exercised during the demo. Arc jersey price: $63.15 CAD listed, discounted to $56.80 CAD - Ryan Schrout’s Intel Arc Raven jersey was shown and discussed on stream. Floatplane poll result: 80% cool/wearable; 21% cringe/unwearable - Audience reaction to the Intel Arc jersey. Backpack pop-up quantity: 250 units - Limited in-person sale of LTT backpacks in Richmond. Backpack sale window: 10 a.m. to 12 noon - Two-hour in-person pop-up event timing. Backpack price: $324.99 CAD plus tax - Announced for the limited LTT backpack pop-up sale. Whale Land regular ticket price: $100 CAD - Base ticket pricing announced for the event. Event networking: 10 gig to each desktop switch; almost full gig to every user - Ubiquiti, FS.com, and Infinite Cables sponsorship details for Whale Land infrastructure. Coal Bar update: Update #93 - The Kickstarter project’s long-delayed progress report. Coal Bar timeline: Started in 2013 - Used to emphasize how long the hammer project has been in development. Layoff estimate at Unity: Over 200 people / about 4% formal staff; staff speculate 300-400 - Numbers discussed in relation to Unity’s acquisition of ironSource. PlayStation Stars launch: Later this year - Sony’s new loyalty program announcement. BMW seat warmer subscription: $18/month - Example of hardware features being turned into subscriptions. Bigger GPU power discussion: Intel says not anywhere near 500W consumer GPUs - Ryan responds to concerns about next-gen GPU power consumption.

Pivotal Quotes: "The 5200 megatransfer per second CL40 kit actually not only has higher bandwidth by 8%, but 3% lower effective latency, too." — Linus: He corrects his earlier RAM comparison after the Buildzoid discussion. "This is the first card that I’ve seen from Intel that I go, you know what? It’s all going to be okay." — Ryan Schrout: He reacts positively to Intel Arc’s gaming performance during the live demo. "I want, I am rooting for Intel to come in, not necessarily because I’m even going to run an Arc GPU. I want a true, viable other option for gamers." — Linus: He explains why he cares about Intel’s success in discrete GPUs.

Implications: Intel Arc is being positioned as a real third GPU option, with strong media/encode features and a more open posture. The episode also reinforces consumer skepticism toward ad-tech, subscriptions, and Web3 gimmicks, while showing how community pressure can influence product decisions.

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Every week Linus and Luke discuss the most current happenings in the technology universe.

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