The Vergecast
The Vergecast

Interview: Mark Zuckerberg on Facebook’s metaverse

Casey Newton talks with Facebook CEO Mark Zuckerberg about his vision for an embodied internet (or "the metaverse), the challenges of governing it, and gender imbalance in virtual reality today. They also discuss President Biden’s fierce criticism of Facebook’s failures in removing anti-vaccine

Featured Speakers

Vox Media Podcast Network HostMark Zuckerberg Guest

Episode Summary

Executive Summary: In this wide-ranging interview, Mark Zuckerberg frames the metaverse as the successor to the mobile internet: an embodied, persistent, interoperable set of experiences spanning VR, AR, PC, mobile, and consoles. He argues it will improve presence, productivity, and opportunity, while acknowledging major technical, governance, and safety challenges, including misinformation and harassment.

Main Topics: The metaverse as the next computing platform (Priority: 5/5): Zuckerberg defines the metaverse as an embodied internet where people feel present with others, can work, socialize, and access experiences across devices, not just in VR. Productivity and new forms of work (Priority: 5/5): He describes 'infinite office,' holographic meetings, and multi-monitor virtual workspaces as near-term uses, and predicts new jobs around worlds, experiences, digital goods, and moderation. AR/VR hardware and technical hurdles (Priority: 4/5): Zuckerberg emphasizes that VR is ahead of AR because glasses must compress supercomputer-like capabilities into a normal-looking frame, calling miniaturization one of the industry's biggest challenges. Content moderation and vaccine misinformation (Priority: 5/5): The conversation addresses Biden’s criticism of Facebook on vaccine misinformation, with Zuckerberg defending Facebook’s authoritative-information pushes, moderation systems, and harm reduction approach. Safety, harassment, and identity in immersive spaces (Priority: 4/5): They discuss how the metaverse will require stronger integrity systems, especially around gender skew, harassment, blocking tools, and new types of harm in immersive environments. Interoperability, governance, and standards (Priority: 4/5): Zuckerberg argues the metaverse should be open and portable across companies, with standards bodies and consortia helping define avatars, digital goods, and app portability. Public spaces and societal infrastructure (Priority: 3/5): He says the metaverse should include public-good spaces, potentially supported by government, nonprofits, startups, and open source, and compares the scale of the investment needed to other national infrastructure projects.

Key Arguments: The metaverse is not just VR or gaming; it is a persistent, synchronous, embodied internet across multiple platforms. Presence and spatial context make communication and collaboration more natural than flat screens and video grids. VR is already useful for hanging out socially, fitness, and some work, while AR is the longer-term goal for all-day use. Future workspaces will be customizable, portable, and able to support many monitors, shared documents, and holographic telepresence. New metaverse economies will emerge around creators, virtual goods, worlds, events, moderation, and curation. Facebook’s moderation systems can extend into the metaverse, but new harms will require new tools and policies. Facebook’s vaccine-misinformation response included authoritative information, vaccine-finder tools, removals for imminent harm, and reduced distribution for fact-checked misinformation. Interoperability should be a core principle; users should be able to carry avatars, digital goods, and social graph elements across experiences and platforms. Public spaces and public-interest infrastructure will remain important even if much of the metaverse is built by private companies. Zuckerberg believes the metaverse can broaden opportunity by reducing dependence on physical proximity and enabling more remote work and communities.

Data Points: People reached with COVID authoritative information: more than 2 billion - Facebook/Instagram surfaces authoritative COVID information at the top of feeds during the pandemic Users helped with vaccine finder tool: millions - Facebook says it helped millions in the U.S. and elsewhere find vaccines Content harm categories tracked: about 20 - Zuckerberg says Facebook tracks many categories of harm, from terrorism to child exploitation and incitement to violence Content review workforce: more than 35,000 people - Human reviewers supporting integrity and moderation systems AI/technical moderation team: more than 1,000 people - Employees building AI and technical systems for moderation and safety Remote work forecast: 5 to 10 years; about half the company remote - Zuckerberg predicts Facebook could be roughly half remote within five to 10 years Metaverse transition horizon: over the next five years or so - He says Facebook hopes to be seen primarily as a metaverse company within that timeframe AR glasses thickness target: about five millimeters thick - He uses this to illustrate the challenge of building normal-looking AR glasses

Pivotal Quotes: "You can kind of think about the metaverse as an embodied internet, right?" — Mark Zuckerberg: His core definition of the metaverse and why it differs from today’s web and social media "I think that might be one of, if not the biggest technological challenge that our industry will face in the next decade." — Mark Zuckerberg: Referring to the challenge of miniaturizing AR into ordinary-looking glasses "If we're successful, then maybe five years from now or seven years from now, people will primarily think about us as a metaverse company." — Mark Zuckerberg: His strategic goal for Facebook’s identity and business direction

Implications: The conversation signals a major strategic shift from social media to immersive computing. It also shows that the metaverse will raise familiar but intensified questions about safety, interoperability, public space, and who shapes shared reality.

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The Vergecast is the flagship podcast from The Verge about small gadgets, Big Tech, and everything in between. Every Friday, hosts Nilay Patel and David Pierce hang out and make sense of the week’s most important technology news. And every Tuesday, David leads a selection of The Verge’s expert staffers in an exploration of how gadgets and software affect our lives – and which ones you should bring into yours.

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