Invest Like the Best with Patrick O'Shaughnessy
Invest Like the Best with Patrick O'Shaughnessy

Joost van Dreunen – Unlocking Value in Gaming – [Invest Like the Best, EP.210]

My guest today is Joost van Dreunen, an investor in the gaming space, professor at NYU's Stern School of Business, and former CEO and co-founder of SuperData Research, a data-driven gaming firm that was acquired by Nielsen. He also recently authored One Up: Creativity, Competition, and the Glob

Topics Discussed

Episode Summary

Executive Summary: Patrick O'Shaughnessy interviews Joost van Drunen about the business history of video games: Nintendo’s platform discipline, GameStop’s rise and collapse, the shift from boxed products to digital/free-to-play, and how today’s winners are platform- and ecosystem-based. The episode argues gaming is a leading indicator for business model innovation across media, retail, and digital communities.

Main Topics: Nintendo’s platform blueprint (Priority: 5/5): Nintendo fixed the post-Atari crash by curating content, licensing third parties, and controlling quality. The product-era value chain (Priority: 5/5): Boxed games split value among developer, publisher, platform, distributor, and retailer. GameStop’s specialty-retail edge (Priority: 4/5): GameStop won through expertise, customer fit, and used-game resale logistics. Digital distribution and decline of retail (Priority: 5/5): Steam, consoles, and direct digital sales eroded physical retail and GameStop’s model. Free-to-play and mobile economics (Priority: 5/5): Free-to-play shifted games from upfront purchases to retention, whales, and monetization design. Social gaming ecosystems (Priority: 4/5): Twitch, Discord, and esports turned games into social and always-on media. Where value accrues now (Priority: 5/5): IP, capital, engines, user-generated content, and Chinese platforms dominate the modern industry.

Key Arguments: Nintendo saved gaming by curating supply and enforcing quality after the 1983 crash. The classic $60 game split value mostly to publishers and platforms, not developers. GameStop’s edge came from specialized staff, customer insight, and used-game arbitrage. Digital distribution made physical retail structurally vulnerable, not just temporarily weak. Free-to-play won because it lowered friction and monetized retention, not initial purchase price. Mobile exploded once the iPhone and free-to-play aligned with a single device and a better business model. Gaming is now social infrastructure, with Twitch and Discord extending play into community. Modern winners are ecosystem builders like Tencent, Epic, Roblox, and Nintendo, not just game sellers.

Data Points: Atari-era market value: $2 billion - The industry grew rapidly in the late 70s/early 80s before collapsing Post-crash market value: $200 million - Video game market size in 1983 after the crash Developer share of a $60 game: 20% - Traditional boxed-game revenue split Publisher share of a $60 game: 40% - Traditional boxed-game revenue split Platform share of a $60 game: 15% - Traditional boxed-game revenue split Retailer share of a $60 game: 20% - Traditional boxed-game revenue split Used-game resale multiple: 6 times on average - Blockbuster titles could be resold multiple times through GameStop GameStop annual revenue share from used games: a quarter of their revenues annually - Used-game sales were a major profit engine Holiday sales concentration: 40% to 50% of annual sales - Traditional product model concentrated sales in Nov-Dec Console share of early-2000s market: 95% console and 5% PC games - Around 2000, console dominated the business Modern software market: console: about $20 billion - Current annual console software sales Modern software market: PC: $35 billion - Current annual PC software sales Modern software market: mobile: $85 billion - Current annual mobile software sales Current content market size: $150, $175 today - The industry’s content revenue has expanded dramatically from the early 2000s Grand Theft Auto V launch spend: $260 million - Roughly split equally between development and marketing Grand Theft Auto V launch speed: a billion within three days after launch - Example of blockbuster console economics Twitch acquisition price: like a billion dollars, a little shy of a billion dollars - Amazon bought Twitch in 2013/14 Roblox valuation: $29.5 billion - Referenced during its Series H announcement Roblox annual revenue: $200 million in the whole annually - Used to highlight scale mismatch between valuation and revenue Wii lifetime sales: 140 million units - Example of Nintendo’s ability to reinvent itself Wii U sales: 14 million units - A failed follow-on device that many thought signaled Nintendo’s decline GameStop customer-facing staffing: 400 people - Dedicated team managing used-game sales logistics and inventory Market creation timeline: 2010s to present - Shift from Japanese to American to Chinese industry leadership Mobile game market growth: from $30 billion to about $150, $175 today - Illustrates massive expansion driven by mobile and digitalization Twitch/social behavior: watching simultaneously with other people - Described as a key social dimension of live-streamed gaming

Pivotal Quotes: "pioneers are the people with the arrows in their back" — Joost van Drunen: On why investors should wait for business-model validation before backing a category "free-to-play is the best way to monetize because it gives a lot of choice to the user" — Joost van Drunen: Explaining why the model outperformed upfront product pricing "There’s no way that a conventional creative firm could produce the same amount of digital assets and content as its own user base." — Joost van Drunen: On why user-generated ecosystems like Roblox are powerful

Implications: The open question is which companies can turn gaming’s next shifts—UGC, subscriptions, ads, and tokenized assets—into durable economics before incumbents copy them.

🔓 Sign Up for Unlimited Episode Search

About Invest Like the Best with Patrick O'Shaughnessy

Conversations with the best investors and business builders in the world.

View all episodes from Invest Like the Best with Patrick O'Shaughnessy