How I Built This with Guy Raz
How I Built This with Guy Raz

Live From The HIBT Summit: Stewart Butterfield

Our sixth episode from the 2019 How I Built This Summit features Stewart Butterfield, the co-founder of Flickr and Slack. Both companies emerged out of failure. In this live conversation with Guy, Stewart describes how he pivoted from two unsuccessful video games into two multi-million dollar brands

Featured Speakers

Guy Raz | Wondery HostStuart Butterfield Guest

Topics Discussed

Episode Summary

Executive Summary: Stuart Butterfield reflects on two major pivots: from the failed game Game Neverending to Flickr, and from the failed game Glitch to Slack. He argues pivots are justified when belief, economics, or technology make the original idea untenable, and emphasizes that success depends on whether an idea can be easily explained and understood by others.

Main Topics: Pivoting out of failed products (Priority: 5/5): Butterfield explains how he decided to abandon Game Neverending and later Glitch when each became impractical, underfunded, or impossible to explain convincingly. From Game Neverending to Flickr (Priority: 5/5): The first pivot happened because the game would have taken years more work and the team lacked money, while Flickr could be launched quickly. From Glitch to Slack (Priority: 5/5): Glitch was a creative but hard-to-market MMO with no combat; technological shifts toward mobile and away from Flash helped kill it, while Slack emerged from the remaining team and business insight. The importance of explainability in startups (Priority: 5/5): Butterfield argues that products with clear categories or easy analogies are much easier to sell and scale because other people can advocate for them. Technology shifts and timing (Priority: 4/5): He notes that falling hardware costs, more internet users, open-source tools, and the rise of smartphones changed the viability of online products. Emotional cost of shutdowns (Priority: 4/5): Butterfield describes the human toll of telling employees and users that a project is ending, and the responsibility founders feel toward people who invested in the vision.

Key Arguments: Pivots are valid when the founder no longer believes the original project can work, because leadership doubt makes success unlikely. Game Neverending was abandoned because the team was out of money and the game would have taken another one to two years to finish. Flickr was attractive because it could be built and launched in a couple of months, making it a practical alternative. Glitch failed partly because it was too hard to explain and market, and because its niche concept lacked an obvious category. Being able to describe a product clearly is essential because buyers and advocates need to understand it quickly and retell it to others. Slack benefited from the fact that it was easier to position as a communication tool, even though it still represented a new software category. Technology changes can make previously unworkable ideas more feasible, but timing and platform choices can still sink a product. Shutting down a company responsibly can soften the damage by helping employees find new jobs and preserving goodwill.

Data Points: Slack daily users: 12 million - Mentioned in the introduction as the scale of Slack's later success. Time spent on Game Neverending before pivot: more than a year, possibly two years - Butterfield describes the amount of work already invested before switching to Flickr. Additional time needed to finish Game Neverending: minimum another year, likely closer to two - Reason given for abandoning the game. Flickr launch timing after decision: decision in December 2002; launch in early February 2003 - Shows how quickly Flickr could be brought to market. Flickr sale price: around $20 million - The site was sold to Yahoo about a year after launch. Hardware/server cost reduction: at least 90% - Butterfield says background server costs had fallen dramatically by the time of Glitch. People online growth: factor of 10 - He cites a major increase in the number of internet users. Company headcount: 45 employees - At the time Glitch was shut down. Employees retained for Slack: 8 employees - A subset of the Glitch team stayed on to work on Slack. Employees helped out after shutdown: 37 employees - The number of staff who were supported in finding new jobs.

Pivotal Quotes: "there is definitely a point where either you know it can't work or kind of like the reverse manifesting of, I don't believe anymore that this could work" — Stuart Butterfield: Explaining why perseverance has limits and why he pivoted away from Game Neverending. "If there's one thing that's an actual, like, practical lesson for entrepreneurs in all of this history... it's hard. If it's really, really hard to explain, you're at an enormous disadvantage." — Stuart Butterfield: Summarizing the core reason Glitch struggled and why explainability matters in startups. "can other people be advocates for you? Can other people explain it? And the ideas where that's possible, I think, have a lot more possibility than the ones where it's done." — Stuart Butterfield: Describing why clear, shareable product concepts are more likely to succeed.

Implications: Founders should treat pivoting as a strategic discipline, not a failure, and prioritize ideas that are timely, explainable, and easy for customers to repeat. Clear category fit and platform alignment can matter as much as product quality.

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About How I Built This with Guy Raz

Guy Raz interviews the world’s best-known entrepreneurs to learn how they built their iconic brands. In each episode, founders reveal deep, intimate moments of doubt and failure, and share insights on their eventual success. How I Built This is a master-class on innovation, creativity, leadership and how to navigate challenges of all kinds.New episodes release on Mondays and Thursdays. Listen to How I Built This on the Wondery App or wherever you listen to your podcasts. You can lis...

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