The Vergecast
The Vergecast

Switch 2, Steam Deck, and the next-gen console wars

Handheld gaming looks like the future — so why isn't it more popular? The Verge's Sean Hollister joins the show to talk about some new data about the handheld console market, what it says about the Steam Deck's dominance, whether the Switch 2 might change everything all over again, an

Featured Speakers

Vox Media Podcast Network HostSean Hollister GuestDavid Pierce Guest

Topics Discussed

Episode Summary

Executive Summary: The episode centers on three technology frontiers: handheld gaming, immersive sports, and iPad upgrade strategy. David Pierce and Sean Hollister argue that the Steam Deck currently dominates a tiny but meaningful handheld PC market, while the real breakthrough depends on better chips, cleaner software, and likely future moves from Microsoft and Sony. Pierce then explores TGL golf as a hybrid of sport, simulation, and TV spectacle that raises questions about authenticity, trust, and how much tech can replace reality. The hotline segment reframes iPad Pro/Air value for college students who need pencil-and-keyboard flexibility and more performance.

Main Topics: Steam Deck vs. the handheld PC market (Priority: 5/5): Sean Hollister explains that the Steam Deck has a lead over Windows handhelds and that the category remains small, fragmented, and slower-growing than enthusiasts hoped. Why handheld gaming is still friction-filled (Priority: 5/5): The discussion focuses on poor Windows onboarding, battery limits, software bloat, compatibility confusion, and the need for better operating systems and more efficient chips. Future competition from Microsoft, Sony, and possibly Valve (Priority: 4/5): Both hosts argue that handheld gaming is becoming strategically important for platform holders, but major product moves are delayed by internal politics, cloud uncertainty, and hardware tradeoffs. TGL golf as a tech-driven sports experiment (Priority: 5/5): Pierce describes TGL’s arena, sensors, giant screen, turntable green, and TV-first design as a compelling but unresolved attempt to redefine golf for modern viewing. Trust, physics, and authenticity in TGL (Priority: 4/5): The story highlights the tension between real-world golf and simulated outputs when tracking errors, screen interactions, and visual discrepancies make it hard to know what actually happened. iPad Air/Pro as a student productivity upgrade (Priority: 3/5): In the hotline segment, Pierce argues that college students who use note-taking apps and pencil input can justify moving beyond the base iPad for better performance and accessory support.

Key Arguments: Handheld gaming is a real category, but it is still tiny; the Steam Deck leads because it offers the most polished experience in the segment. Windows handhelds often fail on the basics: setup takes too long, battery life is poor, and the software experience is messy enough to poison first impressions. The key bottleneck for the next generation of handhelds is not just marketing but chip efficiency and purpose-built hardware. Microsoft and Sony are increasingly treating handhelds as strategically important because gaming is moving toward play across multiple screens and form factors. TGL works because it is a TV show first and a sport second; the technology mostly succeeds, but moments of visible mismatch undermine trust. The more TGL tries to mimic outdoor golf, the more obvious its technological limits become; its future may depend on leaning into its own hybrid identity. For college students, the iPad is especially compelling when used as a hybrid writing device; the base model is good, but more demanding note-taking workflows justify upgrading to the Air or Pro.

Data Points: Steam Deck cumulative sales: about 4 million - Estimated total since launch, based on IDC-informed reporting discussed by Sean Hollister. Windows handheld cumulative sales: about 2 million - Estimated total since 2022 for Windows-based handheld gaming PCs. Non-Switch handheld game consoles in circulation: about 6 million - Approximate total excluding the Nintendo Switch, with China and boutique sellers creating uncertainty. Steam Deck launch head start: 1 full year alone in 2022 - Valve had the market to itself during the first year of the category. Estimated handheld market trend: doubled in 2023, then halved in 2024 - IDC-estimated shipments grew when competitors launched, then fell again the following year. TGL hole length: 15 holes - The league shortens a golf match for a two-hour primetime TV format. TGL green size: 41 yards across - The rotating, shape-changing green used to finish every hole. TGL screen size: 53 feet high by 64 feet across - The massive impact screen players hit into during each hole. Distance from tee to screen: 35 yards - The indoor launch distance used to capture ball flight before projection takes over. TGL green rotation: up to 180 degrees - The green sits on a turntable that can change orientation and layout. College iPad Air price mentioned: $550 - Described as reasonable for students, especially with education discounts. Wealthfront cash account APY: 4% - Sponsor mention in the episode ad read. LinkedIn Ads credit: $250 spend for $250 credit - Sponsor promotion in the episode ad read.

Pivotal Quotes: "Three years later, the Steam Deck has dominated handheld PC gaming." — Sean Hollister: Sean’s headline framing for the data discussion on the Steam Deck’s market position. "What we need is the thing that is just the simple one." — David Pierce: Pierce arguing that handheld gaming needs a mainstream-friendly, low-friction device like the Switch but for PC/console games. "In the real world, ball don't lie. But on the screen, it can actually do pretty much whatever you want it to." — David Pierce: Pierce’s central thesis about the tension between authentic sport and tech-mediated simulation in TGL.

Implications: Handheld gaming will likely grow only if software friction drops and chips improve; TGL shows how sports may become more hybrid and mediated; and iPad upgrades make the most sense when users need pencil-first, mobile productivity.

🔓 Sign Up for Unlimited Episode Search

About The Vergecast

The Vergecast is the flagship podcast from The Verge about small gadgets, Big Tech, and everything in between. Every Friday, hosts Nilay Patel and David Pierce hang out and make sense of the week’s most important technology news. And every Tuesday, David leads a selection of The Verge’s expert staffers in an exploration of how gadgets and software affect our lives – and which ones you should bring into yours.

View all episodes from The Vergecast