The Vergecast
The Vergecast

The 6G, modular, robot phones of the future

Most mainstream phone options are kind of the same, year in and year out — but that doesn’t mean there’s no innovation to be found. The Verge’s Allison Johnson is at Mobile World Congress, and joins the show to report on all the modular phones, robot phones, small phones, big phones, and (alas) 6G p

Featured Speakers

Vox Media Podcast Network HostAllison Johnson GuestJay Peters Guest

Topics Discussed

Episode Summary

Executive Summary: This Vergecast episode pivots from broad tech-news triage to a focused discussion of mobile hardware trends at MWC and a deep dive into gadget straps and the fate of the metaverse. Allison Johnson argues phones are converging around thinner designs, better batteries, privacy features, and more practical foldables, while Jess Weatherbed explains why phone straps make sense in phone-centric, walkable cities and may be entering a wider fashion/utility ecosystem. Jay Peters then concludes that metaverse-style virtual worlds are likely to remain gaming platforms rather than a place people “live” in.

Main Topics: MWC 2026 phone trends and product experiments (Priority: 5/5): David and Allison Johnson survey MWC and Samsung’s event, highlighting a wave of experimentation: 6G, modular-ish concepts, privacy displays, thinner devices, and foldables with better durability and battery life. Foldable phones becoming more practical (Priority: 5/5): Allison says foldables are moving closer to mainstream usefulness as durability, battery capacity, and design issues improve, though price and trade-offs still prevent them from being perfect all-around devices. Phone straps as a new/old accessory category (Priority: 5/5): Jess Weatherbed explains the history, cultural spread, and practical appeal of crossbody, wrist, and neck straps, especially in places where phones are used constantly for transit, payments, and navigation. The metaverse remains mostly a gaming concept (Priority: 5/5): In the hotline segment, Jay Peters argues that VR-first metaverse dreams have not matched user behavior or hardware constraints, and that platforms like Roblox and Fortnite are better understood as large gaming ecosystems. Wearables vs phones: convenience and reality (Priority: 4/5): The discussion contrasts the promise of AR glasses and smartwatches with the continued dominance of smartphones, suggesting accessories like straps may be a bridge rather than a replacement. Robots, AI, and directionless product hype (Priority: 3/5): The episode notes that show-floor innovation is full of AI and robot concepts, but many feel more like marketing narratives than mature consumer products.

Key Arguments: 6G is real and actively being standardized, but its consumer value proposition is still mostly speculative and tied to future AI/network-compute narratives. Foldables are improving across separate devices: better ingress protection, larger batteries, and thinner designs are reducing classic objections, even if no single phone solves every issue yet. The biggest obstacle to foldables becoming fully mainstream is still price, not just durability or camera quality. Silicon-carbon batteries could be a meaningful breakthrough because they offer much higher capacity in thinner form factors, but U.S. manufacturers have been cautious about adopting them. Phone straps make sense because phones are now essential tools for transit, payments, navigation, tickets, and photography; keeping them physically accessible can be more useful than storing them in pockets or bags. Phone strap popularity is shaped by local culture, walkability, fashion, pockets (or lack thereof), and long-standing accessory traditions in places like Japan. The metaverse is unlikely to become a universal place people live in because VR hardware is still too cumbersome and most major platforms have no incentive to interoperate. What people actually want from future computing is likely closer to AR overlays on the real world than full virtual immersion. The most successful metaverse-adjacent products are really gaming platforms that monetize digital items, not fully immersive social worlds. A big lesson from these trends is that consumers still want the phone, just with better ways to carry, protect, and augment it rather than replace it.

Data Points: 6G timeline: at least 5 years out - Allison says 6G is happening but still far from consumer deployment and is currently being standardized. Motorola Razr Fold battery capacity: 6,000 mAh - Allison cites Motorola’s plan to use a silicon-carbon battery in the Razr Fold. Potential battery capacity range: 6,000–7,000 mAh - Allison notes silicon-carbon batteries can reach much higher capacities than traditional lithium-ion packs. Apple strap price: $60 - Jess references the Apple crossbody strap as an entry point for the phone strap conversation. Budget strap price: $6 - Jess says inexpensive straps can be found on Amazon for a few dollars. Bandalier strap price: $100+ - Jess notes premium strap brands start at around one hundred dollars or more. Vanta customer example count: 3 companies - Ad read mentions Cursor, Linear, and Replit as customers. LinkedIn Ads audience size: over 1 billion professionals - Ad read claims LinkedIn’s network reaches over a billion professionals. LinkedIn decision makers: 130 million - Ad read states LinkedIn has 130 million decision makers according to their data.

Pivotal Quotes: "“I think there are aspects of it I really love and seem really like, yeah, we should do this.”" — Allison Johnson: On modular phone concepts and accessories, reflecting cautious enthusiasm for practical modularity. "“The world just isn't ready for that yet, or maybe ever.”" — Jay Peters: On the idea that people will fully live in a VR metaverse rather than use phones or real-world AR. "“The promise that everything will be on our wrists… that the world just isn't ready for that yet.”" — Jay Peters: On why wearables have not displaced phones as the primary personal computing device.

Implications: Phone hardware is moving toward thinner, more specialized designs, while accessories like straps may gain traction as practical fashion for a phone-first world. Meanwhile, immersive metaverse dreams seem likely to remain niche gaming experiences rather than a universal computing layer.

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About The Vergecast

The Vergecast is the flagship podcast from The Verge about small gadgets, Big Tech, and everything in between. Every Friday, hosts Nilay Patel and David Pierce hang out and make sense of the week’s most important technology news. And every Tuesday, David leads a selection of The Verge’s expert staffers in an exploration of how gadgets and software affect our lives – and which ones you should bring into yours.

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