The Wan Show
The Wan Show

The DEATH of Cloud Gaming - WAN Show February 5, 2021

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Featured Speakers

Linus Tech Tips Host

Topics Discussed

Episode Summary

Executive Summary: The episode centered on Google Stadia’s retreat from first-party game development, closing Montreal/LA studios and shifting toward white-label streaming tech, with the hosts arguing Google lacked patience and a killer app. They contrasted Stadia’s missteps with Microsoft/NVIDIA’s more consumer-friendly strategies, discussed Apple VR rumors, a Steam controller patent loss for Valve, NZXT’s H1 safety fix, and a few personal anecdotes, stock-market humor, and sponsor reads.

Main Topics: Google Stadia’s strategic reversal (Priority: 5/5): The hosts dissect Google’s decision to cancel in-house games, close Stadia studios, and repurpose the tech for third-party publishers. They argue Google abandoned the long-term investment needed to build a platform identity and flagship games. What cloud gaming needs to succeed (Priority: 5/5): They contend cloud gaming’s real promise is enabling experiences impossible on local hardware—massively multiplayer, highly interactive, or fully destructible environments—but that such software requires years of patience and investment. Microsoft’s platform strategy vs. Google’s (Priority: 4/5): Microsoft is praised for buying studios, embracing cross-platform play, and making gaming more consumer-friendly. The hosts contrast that with Google’s tendency to launch, pivot, and retreat before projects mature. NVIDIA mobile RTX 3000 transparency changes (Priority: 4/5): They discuss NVIDIA now requiring laptop OEMs to disclose clocks, power, and Max-Q features, noting that many mobile RTX 3000 SKUs are confusing and performance can vary widely despite similar model names. Apple VR headset rumors and VR market maturation (Priority: 3/5): A rumored Apple headset with dual 8K displays, LiDAR, and hand-tracking is discussed as potentially a major boost for VR adoption, even if Apple’s approach may not align with the hosts’ preferences. Valve Steam controller patent ruling and broader gaming patents (Priority: 3/5): They cover Valve being fined in a patent dispute over rear paddles, using it to critique long patent timelines in fast-moving gaming hardware and the frustration of IP blocking common features. NZXT H1 safety issue and sponsor accountability (Priority: 4/5): The hosts note NZXT’s apology and revised riser fix for the H1 case fire risk, emphasizing that they need sponsor partners to responsibly resolve safety issues before promotion can continue.

Key Arguments: Google’s Stadia failure stemmed from trying to be a console maker without giving the platform enough time to mature into a must-have ecosystem. Cloud gaming’s strongest use case is not replacing traditional gaming but enabling server-side worlds and interactions that local clients can’t realistically support. Google had the cash to acquire or build a flagship studio/IP and should have done so instead of relying on original IP from scratch. Microsoft’s acquisitions and ecosystem openness are presented as a healthier model because they respect where users want to play. NVIDIA’s new OEM transparency requirement is helpful, but the underlying problem is the explosion of ambiguous mobile GPU SKUs and variable thermals/boost behavior. Apple entering VR could accelerate the category’s adoption, even if its first product is expensive and possibly restrictive. Patent terms in gaming are too long relative to product cycles, which slows innovation and can freeze useful design ideas. Companies promoted on the show must resolve safety and quality issues quickly or risk undermining trust with viewers.

Data Points: Google Stadia in-house games canceled: All games slated for release beyond 2021 - Google ended first-party Stadia game development plans Studios closed: 2 (Montreal and LA) - Stadia studios were shut down as part of the restructuring Developers impacted: About 150 - Employees affected by the studio closures Stadia business shift: White-label streaming tech for publishers - Google will offer Stadia tech to other companies GeForce Now members: 6 million - NVIDIA service hit this milestone by its one-year anniversary out of beta GeForce Now streamed hours: 175 million+ - Hours of games streamed by the service GeForce Now supported titles: 800+ - Catalog size mentioned during the comparison to Stadia New GeForce Now games: 30 - Games arriving during the current month RTX laptop SKU complexity: Well over a dozen SKUs - Discussion of NVIDIA mobile RTX 3000 naming and power variants Xbox Series X reviews on Best Buy: 8,500 reviews, 4.8/5 average - Used to illustrate Microsoft’s consumer goodwill Xbox controller price: $50 USD - Mentioned as a consumer-friendly perk for Series X buyers without a controller Switch Pro controller price: $70 USD - Used for comparison to Xbox controller pricing Joy-Con price: $53 CAD each - Illustrates higher accessory costs in the Nintendo ecosystem Steam controller patent damages: $4 million - Valve lost a patent case brought via SCUF/ironberg inventions Corsair patent license paid by Microsoft: $6 million - Microsoft licensed the rear paddle patent for Xbox Elite controllers Patent duration: 20 years - Used to argue gaming patents can outlive product relevance NZXT H1 issue: 12-volt PCB short/fire risk - The riser screw could contact exposed copper traces Apple VR rumor price: $3,000 - Rumored cost of Apple’s headset Apple VR display rumor: Two 8K displays - Speculation about the headset’s visual hardware Apple VR camera rumor: 12 cameras - At least one model expected to support AR and hand tracking GameStop investment amount: $30,000 - Linus says he bought GME as part of the meme-stock movement AMC investment amount: $10,000 - Additional meme-stock purchase mentioned BCRX investment amount: $10,000 - Bought as a mistaken meme-stock/actually researched position Total meme-stock allocation: $50,000 - Combined amount invested across the three positions Commercial property timeline: 36 to 72 months - Used as an analogy for how long complex projects can take

Pivotal Quotes: "Google taking a service that they just introduced and dramatically altering course." — Luke: Reaction to Stadia abruptly changing direction "The killer app for cloud gaming was supposed to be gaming experiences that we couldn't otherwise achieve." — Linus: Explaining what Stadia should have focused on "We need NVIDIA to take a more Intel-like approach to their product naming." — Linus: Critique of confusing mobile RTX 3000 SKU naming

Implications: Listeners are left with a clear critique of short-term tech strategy: gaming platforms need patience, flagship content, and honest hardware labeling. The episode suggests cloud gaming, VR, and GPU marketing will improve only if companies commit long enough to earn trust and adoption.

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About The Wan Show

Every week Linus and Luke discuss the most current happenings in the technology universe.

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