The Vergecast
The Vergecast

What does music feel like in the metaverse?

The Verge's David Pierce dives into the world of virtual concerts in digital spaces like Roblox and Fortnite. Is this the future of live music? Email us at [email protected] or call us at 866-VERGE11, we'd love to hear from you. We are conducting a short audience survey to help plan f

Featured Speakers

Vox Media Podcast Network HostDavid Pierce Guest

Topics Discussed

Episode Summary

Executive Summary: The episode explores how live music is evolving inside digital worlds like Fortnite, Roblox, Minecraft, and similar platforms. Using Travis Scott’s 2020 Fortnite concert as the pivotal case, David Pierce argues that metaverse concerts are not just replicated live shows but a new medium that blends performance, gameplay, community, and commerce. The piece weighs spectacle against scalability, suggesting the future will likely combine familiar concert cues with platform-native interactivity.

Main Topics: Travis Scott’s Fortnite concert as a cultural turning point (Priority: 5/5): The 2020 Fortnite show is presented as the breakthrough moment that made music executives, platforms, and fans ask what concerts could become in digital spaces. Defining the metaverse as social digital spaces (Priority: 5/5): Pierce broadens the metaverse beyond VR hype, framing it as any real-time digital place where people gather, such as Fortnite, Roblox, and Minecraft. Music partnerships and monetization in virtual worlds (Priority: 4/5): Karibi Dagogo Jack discusses how platforms like Roblox can expand artist opportunity, fan connection, and revenue, and why he moved into music partnerships there. Concert design: spectacle vs. scalability (Priority: 5/5): The episode contrasts one-off blockbuster avatar concerts with more repeatable formats like iHeartLand’s persistent venue and pre-recorded shows. Interactivity and platform-native experiences (Priority: 4/5): A recurring theme is that the best virtual concerts do more than mimic IRL shows by adding mini-games, branching choices, collectibles, and persistent social spaces. The evolving vocabulary of digital performance (Priority: 4/5): The discussion suggests metaverse concerts are still in an early, skeuomorphic phase, much like early film adapting stage plays before developing its own language. Community, access, and merchandise (Priority: 3/5): Virtual concerts can connect fans globally, create shared moments for people who might never attend in person, and open new merchandising opportunities.

Key Arguments: Travis Scott’s Fortnite event proved that digital concerts can attract massive audiences and create cultural excitement comparable to major live events. The metaverse, for this discussion, is less about a specific technology and more about people gathering together in digital spaces in real time. Virtual concerts are valuable because they reduce the distance between online and offline social interaction, especially for younger users who already see gaming as hanging out. Metaverse music expands access by allowing millions of fans worldwide to attend events, meet artists, and participate in experiences they might never access IRL. The most successful virtual shows are not just filmed concerts; they integrate the host platform’s games, humor, social mechanics, and economy. One-off spectacle concerts are hard to scale, so platforms are experimenting with persistent venues and repeatable experiences that feel native rather than novelty-driven. Virtual concerts are currently in a skeuomorphic stage, where familiar concert structures help audiences learn the medium before it evolves into something more platform-specific. The future likely lies in hybrid experiences that combine live music, gameplay, community interaction, and digital commerce rather than replacing physical concerts outright.

Data Points: Travis Scott Fortnite show viewers: more than 12 million - Number of people who watched the first show on April 23, 2020. Travis Scott weekend total audience: more than 27 million - Total number of people who saw one of the five showings over that weekend. Fortnite Travis Scott show duration: about 9 minutes - Length of the initial live event. Charlie's Pooth iHeartLand concert duration: about 20 minutes - Length of the pre-recorded concert in Fortnite/iHeartLand. LinkedIn network size: over 1 billion professionals - Statistic used in an ad break, not part of the music discussion. LinkedIn decision makers: 130 million - Statistic used in an ad break, not part of the music discussion. First LinkedIn campaign offer: $250 spend + $250 credit - Ad promotion during the episode. Age-related audience framing: under 25 vs. over 40 - Used to illustrate differing intuitions about digital hanging out and concert value.

Pivotal Quotes: "I think from a concert perspective, it's a concert, but it's a concert plus." — Karibi Dagogo Jack: Explaining why virtual concerts can be more interactive and expressive than physical shows. "We don't think actually that, at least right now, the event Travis Scott type avatar-driven concerts are scalable." — Connell Byrne: Describing why iHeartMedia favored a more persistent, repeatable virtual venue strategy. "I would argue the metaverse is also Fortnite and Roblox and Minecraft and basically any digital place where people hang out together in real time." — David Pierce: Clarifying the episode’s broad, practical definition of the metaverse.

Implications: Virtual concerts are moving from novelty stunts toward a durable entertainment format. The likely future is hybrid: familiar live-show cues plus platform-native interactivity, persistent fan communities, and new revenue streams for artists and platforms.

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About The Vergecast

The Vergecast is the flagship podcast from The Verge about small gadgets, Big Tech, and everything in between. Every Friday, hosts Nilay Patel and David Pierce hang out and make sense of the week’s most important technology news. And every Tuesday, David leads a selection of The Verge’s expert staffers in an exploration of how gadgets and software affect our lives – and which ones you should bring into yours.

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