CrowdScience
CrowdScience

Why do we get bored?

“I’m bored!” We can all relate to the uncomfortable - and at times unbearable - feeling of boredom. But what is it? Why does it happen? And could this frustrating, thumb-twiddling experience actually serve some evolutionary purpose? CrowdScience listener Brian started wondering this over a particula

Featured Speakers

BBC World Service Host

Topics Discussed

Episode Summary

Executive Summary: This episode examines boredom as a universal, adaptive signal rather than a personal failing. Experts explain that boredom arises when people lack agency, attention, or meaning; it can push humans and animals toward action, creativity, or risk-taking. The show also explores how smartphones may raise our stimulation threshold, making boredom harder to tolerate, and offers practical ways to reframe and use boredom productively.

Main Topics: What boredom is and why it feels so unpleasant (Priority: 5/5): Boredom is presented as an uncomfortable sense of disengagement and a desire for desires: we want to do something, but nothing available feels meaningful or compelling. Boredom as a signal for agency and action (Priority: 5/5): James Dankert argues boredom functions to move people from inaction to action, highlighting the importance of agency, control, and personal meaning in what we choose to do. Children, teens, and developmental boredom (Priority: 4/5): Elizabeth Waybright explains that boredom peaks in early adolescence because young people have fewer coping skills and less freedom than adults, even as boredom rates among teens appear to be rising. Smartphones, stimulation, and rising boredom (Priority: 5/5): Christian Chan suggests constant phone-based entertainment may increase expectations for novelty, making ordinary life feel less engaging and potentially increasing boredom. Boredom’s links to risk, aggression, and creativity (Priority: 4/5): The episode cites studies showing people will endure discomfort or even seek shocks to avoid boredom, yet boredom can also catalyze creativity and problem-solving. Using boredom constructively in art and daily life (Priority: 3/5): A gallery experiment shows how boredom can shift attention and reveal new interpretations, reinforcing the idea that discomfort can become a tool for reflection and creativity.

Key Arguments: Boredom is not a moral flaw; it is a normal human and animal experience that reflects low engagement or low meaning. Its core function is adaptive: it pushes people to change what they are doing rather than remain passive. Lack of agency—feeling trapped, constrained, or unable to choose—is a major driver of boredom. Animals also show boredom-like behavior, suggesting an evolutionary basis rather than a purely human quirk. Phones can relieve boredom temporarily, but habitual scrolling may raise stimulation expectations and make boredom more common. Teen boredom may be increasing because young people face higher mental-health strain and may not be learning how to sit with discomfort. Learning to tolerate boredom is a skill that can be trained and may be important for children and adults alike. Boredom can be redirected into creativity, reflection, or goal pursuit if people actively reframe the situation. Avoiding boredom through passive consumption may worsen the problem in the long term, while active engagement is more satisfying. Art can feel boring when viewers do not know how to attend to it, but boredom can also open space for new interpretation.

Data Points: Brian’s self-reported boredom time: about 3 years out of 30 years - Brian says he has been bored for roughly 10% of his life. Boredom as a share of life: 10% - Brian and the host calculate his boredom experience as about one-tenth of his life. Peak boredom age range: 12 to 14-ish years old - Elizabeth Waybright identifies early adolescence as the period when boredom is typically highest. Teen boredom trend: nearly 10 years of data - Waybright references nearly a decade of data showing boredom in teens rising. Solitude experiment duration: 15 unbearable minutes - Participants in one study preferred electric shocks to sitting alone with boredom. Possible response to boredom in study: electric shocks - A cited experiment showed some participants chose shocks over remaining bored. Maggot-grinding study result: more likely in boring conditions - Participants in more boring conditions were more willing to grind up maggots. Art observation exercise: 5 minutes - The host is asked to stare at one photograph for five minutes to experience boredom and attention shifts. Assembly-line coping method: hour-on-hour personal best - Workers reframe boring tasks by trying to beat their own previous performance.

Pivotal Quotes: "Boredom is an uncomfortable feeling of being disengaged from the world around us." — James Dankert: Defines boredom and frames it as more than simple lack of entertainment. "The function that boredom serves, in my view, is that it pushes us to act." — James Dankert: Explains boredom’s adaptive purpose. "There's nothing like boredom to make you write." — Agatha Christie: Used to illustrate boredom as a catalyst for creativity and output.

Implications: Listeners are encouraged to treat boredom as useful information, not failure. For families, schools, and app designers, the takeaway is to build attention, tolerance, and meaningful engagement instead of endless passive distraction.

🔓 Sign Up for Unlimited Episode Search

About CrowdScience

We take your questions about life, Earth and the universe to researchers hunting for answers at the frontiers of knowledge.</p>]]></description><itunes:summary><![CDATA[<p>We take your questions about life, Earth and the universe to researchers hunting for answers at the frontiers of knowledge.

View all episodes from CrowdScience