The Vergecast
The Vergecast

Xbox Series X, Series S, and PS5 review / Apple announces 'One More Thing' event for November 10th

The Verge's Nilay Patel, Dieter Bohn, and Tom Warren discuss reviews of the new game consoles — Microsoft's Xbox Series X and Series S, and Sony's PS5. Oh yeah one more thing, there's an Apple event next week. Additional reading: Xbox Series X review Xbox Series S review Astro’s

Featured Speakers

Vox Media Podcast Network HostTom Warren Guest

Topics Discussed

Episode Summary

Executive Summary: The episode splits between next-gen console reviews and an Apple silicon preview. Tom Warren says PS5 and Xbox Series X/S are more like iterative PC-style upgrades than dramatic generational leaps, with load times, frame rates, and ray tracing as the main gains. PS5’s standout is its controller, while Xbox’s biggest strength is Game Pass and Quick Resume. The hosts then preview Apple’s expected ARM Mac launch.

Main Topics: Xbox Series X and Series S as iterative upgrades (Priority: 5/5): Tom argues Microsoft’s new consoles feel closer to a PC upgrade than a classic console generation leap, with better load times, smoother performance, and a familiar dashboard rather than a radically new experience. PS5’s controller as the defining feature (Priority: 5/5): The PS5’s DualSense controller is described as the most transformative part of Sony’s system, thanks to advanced haptics and adaptive triggers that create tactile gameplay differences. Game Pass and the shift toward subscription gaming (Priority: 4/5): The episode discusses Xbox Game Pass as exceptional value and a major strategic advantage for Microsoft, while also raising concerns about digital-only ownership, pricing, and library churn. Storage, performance modes, and hardware tradeoffs (Priority: 4/5): The hosts note that higher-end features like 4K, ray tracing, and 120Hz modes require tradeoffs, and that storage limitations—especially on the Series S—make next-gen ownership more complicated. PS5 vs Xbox: ecosystem, exclusives, and user choice (Priority: 4/5): The debate centers on Sony’s stronger exclusive game future versus Microsoft’s software/service ecosystem, leaving listeners with a real choice between hardware experience and content strategy. Apple’s upcoming ARM Mac transition (Priority: 4/5): The conversation closes with expectations for Apple’s next event, where the company is expected to unveil ARM-based Macs, likely a MacBook Pro and MacBook Air using an A14-derived chip and Rosetta-like translation support.

Key Arguments: The new Xbox generation feels like upgrading a PC: smoother, faster, and more flexible, but not a dramatic leap in what games can do. The big value proposition for Xbox is Game Pass, which offers huge library access but raises long-term questions about ownership and pricing. PS5’s controller is the clearest example of true next-gen innovation because the haptics and adaptive triggers materially change how games feel. Ray tracing is likely to be the key technical limiter this generation, because it is expensive even on powerful PCs. The Series S is compelling for 1080p players and Game Pass users, but its small usable storage makes it less practical for big modern games. Apple’s ARM Mac launch could be important if the company proves it can run Intel apps well through translation while improving battery life and performance.

Data Points: Xbox Series X price: $499 - Tom describes the premium Xbox console as the full-featured next-gen option. Xbox Series S price: $299 - The budget Xbox is positioned as a smaller, lower-resolution Game Pass machine. Game Pass monthly price: $10/month - Described as strong value for access to more than 100 games. Game Pass library size: more than 100 games - Used to illustrate Microsoft’s subscription offering breadth. Series S storage capacity: 512 GB SSD - The console’s total storage is cited before usable space is discussed. Series S usable storage: 364 GB - The hosts emphasize that actual available storage is much lower than advertised. Extra Series S storage cost: $220 - Expansion storage is described as expensive relative to the console’s base price. Adaptive frame-rate performance: 60 frames per second - Discussed as the practical target many players may prefer over 30 fps. Quick Resume games supported: 5 or 6 games - Tom estimates the Xbox feature can suspend and resume multiple titles quickly. Suspend/resume load time: within 10 seconds - Quick Resume is described as loading back into games very rapidly. HDMI 2.1 limitation example: 60Hz over HDMI on a 165Hz monitor - Used to illustrate the importance of TV/monitor compatibility for new consoles. Apple event timing: next week - The hosts discuss the upcoming Apple announcement for ARM Macs. Event invite tagline: One more thing - Referenced as Apple’s teasing invitation and a nod to the expected big reveal.

Pivotal Quotes: "I'm not seeing that yet with any of these consoles, to be honest, maybe the PS5's controller." — Tom Warren: Tom summarizes his view that the generation feels evolutionary, except for Sony’s controller innovation. "It is genuinely, I don't want to say game changing, but it is." — Tom Warren: Tom describes the PS5 DualSense controller after explaining its haptics and adaptive trigger feedback. "The series S is our basically our Xbox game pass console." — Tom Warren: He frames the cheaper Xbox as a value-focused entry point for subscription gaming and 1080p play.

Implications: For listeners, the console choice hinges on ecosystem priorities: PS5 for transformative feel and exclusives, Xbox for services and convenience. For the industry, subscriptions, storage constraints, and controller innovation may shape the next phase of gaming more than raw specs.

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About The Vergecast

The Vergecast is the flagship podcast from The Verge about small gadgets, Big Tech, and everything in between. Every Friday, hosts Nilay Patel and David Pierce hang out and make sense of the week’s most important technology news. And every Tuesday, David leads a selection of The Verge’s expert staffers in an exploration of how gadgets and software affect our lives – and which ones you should bring into yours.

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