The Michael Shermer Show
The Michael Shermer Show

256. Imagining the Future with Reality Game Designer and Futurist Jane McGonigal

Shermer speaks with world-renowned future forecaster and game designer, Jane McGonigal, about her book Imaginable in which she draws on the latest scientific research in psychology and neuroscience to show us how to train our minds to think the unthinkable and imagine the unimaginable by inviting us

Featured Speakers

Michael Shermer GuestJane McGonigal Guest

Topics Discussed

Episode Summary

Executive Summary: Michael Shermer interviews game designer and futurist Jane McGonigal about her book Imaginable and her approach to “social simulations” for thinking through the future. They discuss how gaming, scenario-building, and future-self exercises can help people prepare for pandemics, climate change, geoengineering, and personal life decisions without sliding into fantasy or doomism.

Main Topics: From game designer to futurist (Priority: 5/5): McGonigal explains how her research on online games, problem-solving, and real-world collaboration led her from studying games to forecasting and scenario design. Imagination as preparation, not prediction (Priority: 5/5): The conversation centers on using vivid, structured imagination to rehearse plausible futures so people can adapt faster when disruptions occur. COVID-19 as a test case (Priority: 5/5): McGonigal describes how a 2010 pandemic simulation anticipated behaviors and social frictions seen during COVID-19, including quarantine resistance and mask reluctance. Future-self psychology and personal planning (Priority: 4/5): Shermer and McGonigal discuss discounting the future, end-of-history illusion, and how visualizing oneself 10 years ahead can improve health, saving, voting, and life choices. Climate change, geoengineering, and collective decision-making (Priority: 5/5): They explore how futurist scenarios can help society think through high-stakes interventions like solar radiation management before crises force polarized, rushed decisions. Doomism versus hopeful futures (Priority: 4/5): McGonigal argues that future-thinking should avoid paralysis and instead create positive, actionable visions for climate, migration, and social adaptation. Meaning, purpose, and values-based futures (Priority: 4/5): The discussion ends on using core values to shape future scenarios so planning is tied not just to happiness, but to purpose and long-term fulfillment.

Key Arguments: Gaming trains people to operate at the edge of their ability, which makes gamers unusually good at future-oriented problem solving. Future thinking is not fortune-telling; it is scenario rehearsal that helps people adapt, decide, and act more effectively. Vividly imagining a future makes it feel more plausible, which can reduce shock and improve real-world response during crises. The 2010 pandemic simulation produced insights that matched COVID-era behavior, especially around worship, weddings, funerals, childcare, and mask resistance. Society should simulate hard-to-imagine threats like climate migration and geoengineering now, before these issues become politicized or urgent. Future-self connection is weak for many people, so tools like imagination, VR, and structured exercises can increase long-term decision-making. Young people’s future despair is partly driven by climate inaction; positive, credible visions are needed to counter hopelessness. Planning for the future should not mean sacrificing present life, but it should mean shaping a world one will still want to inhabit years later.

Data Points: TED Talk views: Over 15 million - McGonigal’s talks on gaming and life improvement Book/podcast simulation horizon: 10 years - McGonigal repeatedly describes scenarios run 10 years ahead (e.g., pandemic simulation set in 2020) Pandemic simulation respondents: About 8,000 people - Public simulation on how people would respond to a respiratory pandemic Age group surveyed on future despair: 16 to 25 years old - Lancet Planetary Health study cited on climate-related hopelessness Global youth sample size: 10,000 people - Largest study McGonigal cites on youth views of the future Youth who said humanity is doomed: 56% - Study result for ages 16–25 asked whether humanity is doomed People over 65 imagining 10 years ahead: About 10% - McGonigal cites low regular future-imagining among older adults Public learning format: 24 lectures, 30 minutes each - Shermer advertises Wondrium course as an example of self-learning Major TED views reference: Kelly McGonigal’s TED Talk among the 5–10 most viewed - Shermer mentions her sister’s talk on stress COVID timeline reference: Late January 2020 - McGonigal says the Institute for the Future held a public webinar when Wuhan reports first emerged

Pivotal Quotes: "the future begins four seconds from now" — Michael Shermer: Opening riff on what counts as future versus present "once you vividly imagine something, you rate it as more likely or more plausible because you just have an easier time thinking about it" — Jane McGonigal: Explaining why imagination changes preparedness and perception of risk "when I wake up 10 years from now, it's still me" — Jane McGonigal: Her core argument for connecting present actions to future selves

Implications: Listeners are encouraged to treat futurism as a practical skill: rehearse plausible crises, connect with future selves, and make values-based choices now. For policymakers and institutions, the lesson is to simulate emerging risks early to avoid panic, polarization, and missed opportunities.

🔓 Sign Up for Unlimited Episode Search

About The Michael Shermer Show

View all episodes from The Michael Shermer Show