TED Talks Daily
TED Talks Daily

How to predict the future with Jane McGonigal

Future forecaster and game designer Jane McGonigal ran a social simulation game in 2008 that had players dealing with the effects of a respiratory pandemic set to happen in the next decade. She wasn't literally predicting the 2020 pandemic—but she got eerily close. Her game, set in 2019, featur

Featured Speakers

TED HostJane McGonigal Guest

Topics Discussed

Episode Summary

Executive Summary: Jane McGonigal explains how futurism can be practiced through social simulations, mental time travel, and “signals of change.” She shows how pre-imagining pandemics helped people adapt to COVID, argues that future-thinking is a learnable skill, and warns that vivid scenarios can shape beliefs—making ethical use of forecasting essential.

Main Topics: Social simulations as future forecasting (Priority: 5/5): McGonigal describes large-scale, game-like simulations that ask ordinary people to imagine how they would feel and act in future scenarios, producing actionable insights beyond algorithmic prediction. Pandemic foresight and COVID parallels (Priority: 5/5): She recounts two respiratory-pandemic simulations from 2008 and 2010 that anticipated social distancing, masking, school closures, misinformation, supply disruptions, and wildfire-related complications. Mental time travel as a trainable skill (Priority: 4/5): The conversation frames future thinking as episodic future thinking/cognitive time travel and outlines exercises to improve vividness, immersiveness, and creativity. Signals of change and fact flipping (Priority: 5/5): McGonigal explains how to spot emerging clues in the present, then use fact-flipping exercises to generate plausible, surprising futures and sharpen attention to change. Games, play, and emergence (Priority: 4/5): The speakers argue that games are not frivolous; their open-endedness and emergent behavior make them powerful tools for creativity, learning, and scenario design. Climate migration as a near-term concern (Priority: 4/5): McGonigal identifies climate migration as a major future scenario worth simulating, emphasizing both risks and opportunities for rethinking movement, rights, and community. Ethics and research gaps in futurism (Priority: 5/5): She highlights the lack of longitudinal research on future thinking and raises an ethical concern: vividly imagined futures can feel more plausible and potentially be used manipulatively.

Key Arguments: Ordinary people can be “experts in their own futures,” and their lived reactions reveal social consequences experts may miss. Future simulations are valuable not because they predict exactly, but because they prepare people to notice change sooner and adapt faster. Mental time travel improves with practice; vivid, immersive, and flexible future imagining can strengthen planning and resilience. Signals of change—small real-world anomalies—help futurists stretch imagination and detect emerging trends before they become mainstream. Games are effective because they are open-ended, unpredictable, and encourage experimentation, emergence, and collaborative creativity. The pandemic showed that societies can change behavior rapidly when necessary, so future scenarios can help people imagine and choose different paths. Climate migration should be treated not only as a crisis but also as a chance to rethink safe movement, rights, and social innovation. A major unresolved issue is ethics: vivid scenarios can increase perceived likelihood, so futurists may unintentionally influence beliefs or behavior.

Data Points: Participants in 2008 simulation: just under 8,000 - People who joined the Superstruck respiratory-pandemic social simulation over six weeks. Participants in 2010 simulation: 20,000 - People who joined the follow-up pandemic simulation with added misinformation, wildfire, and supply-chain scenarios. Simulation timeline: 6 weeks - Duration of the 2008 Superstruck future-forecasting game. Future setting of first game: 2019 - The 2008 simulation was set in the year 2019. Follow-up simulation year: 2010 - The year the second pandemic simulation was run. Future setting of second game: 2020 - The 2010 simulation was set in the year 2020. Forecast horizon: 10 years - McGonigal says futurists often work about 10 years out, and the exercises focus on imagining 10 years ahead. Age gap example: 17-year-old twin daughters - McGonigal imagines her seven-year-old twins as 17 years old in a 10-year future scenario. Fact-flipping target: 100 facts - She recommends listing as many facts as possible about a topic before flipping them to generate future ideas. Research gap: 10+ years - She notes the lack of longitudinal research tracking the long-term impact of futures thinking over time.

Pivotal Quotes: "We ask thousands of people what they would do and feel if they woke up in a particular future scenario." — Jane McGonigal: Explaining how social simulations differ from algorithmic forecasting. "If you have previously imagined it, then, you know, you're not going to be caught off guard or blindsided." — Jane McGonigal: Describing why pandemic simulations helped participants respond more quickly to COVID. "Futurists work with signals of change." — Jane McGonigal: Defining the core medium of futurism as real-world clues to emerging futures.

Implications: Listeners can build future-readiness through simple imagination exercises, attention to emerging signals, and playful scenario design. For organizations, the episode suggests forecasting should be participatory, ethical, and used to prepare for disruption rather than merely predict it.

🔓 Sign Up for Unlimited Episode Search

About TED Talks Daily

Every weekday, TED Talks Daily brings you the latest talks in audio. Join host and journalist Elise Hu for thought-provoking ideas on every subject imaginable — from Artificial Intelligence to Zoology, and everything in between — given by the world's leading thinkers and creators.

View all episodes from TED Talks Daily