Accidental Tech Podcast
Accidental Tech Podcast

539: The Strap Situation

* Pre-show: SwiftUI requires Wi-Fi * Flighty * “Siri” utterances were trifled with? (via Jackson Ames) * “Alexa” not recognized with frequency-range muting (or known-fingerprint matching) * iOS 17: Siri & Search → Listen For * Vision Pro * Promo video * xrOS at WWDC * Mastodon thread from former

Featured Speakers

Marco Arment, Casey Liss, John Siracusa Host

Topics Discussed

Episode Summary

Executive Summary: The episode centers on Apple’s WWDC fallout: frustrations with SwiftUI and Monterey compatibility, strong praise for Flighty’s clever in-flight push-notification trick, and a deep dive into Vision Pro’s hardware, fit, power, pricing, gaming limits, and developer tooling. The hosts also review Apple’s new Mac Studio, Mac Pro, MacBook Air 15-inch, Sonoma beta fixes, and broader questions about Apple’s long-term commitment to pro and gaming markets.

Main Topics: SwiftUI pain and Monterey support: The hosts describe severe SwiftUI instability on macOS Monterey, saying older OS support is effectively impractical for SwiftUI apps and that Monterey support will likely need to end soon. They also discuss the difficulty of writing SwiftUI without constant web search and how macOS support adds lots of glue code and complexity. Flighty’s in-flight messaging-only Wi‑Fi breakthrough: They marvel at Flighty working over airline messaging-only Wi-Fi by piggybacking on push notification channels, allowing flight updates even while offline. This is treated as both a technical feat and a standout product feature, with praise for the app’s Apple Design Award and user experience. Vision Pro hardware, fit, and product strategy: A long discussion covers Vision Pro’s face/ear scans, light shield fitting, optional top strap, weight distribution, power cable behavior, battery power draw, and 90/96 Hz display behavior. The hosts emphasize that Vision Pro is a first-generation, premium product with many compromises but impressive technical execution. Vision Pro software limits: guest mode, multi-user, and gaming: They debate guest mode, likely limited sharing behavior, and the fact that Apple’s single-user design philosophy (carried from iPhone/iPad) makes true multi-user support unlikely. They also argue that Vision Pro is not meant to be a high-end gaming headset and that Apple’s broader gaming posture remains weak. Apple’s gaming toolkit and ecosystem stance: The new Windows-to-Mac game porting toolkit is praised technically, but criticized strategically because Apple isn’t taking responsibility for gaming outcomes the way Valve does with Proton/Steam Deck. An anonymous internal quote suggests Apple gaming remains disorganized and under-prioritized. Mac hardware follow-up: Mac Studio, Mac Pro, and MacBook Air 15-inch: The Mac Studio is quieter than the M1 model, the 15-inch MacBook Air looks like a strong value with full GPU cores and better chargers, and the new Mac Pro is heavily criticized as underpowered relative to high-end PCs in CPU, GPU, and PCIe bandwidth. The hosts debate whether Apple will ever ship a true “quad” ultra-class machine. Sonoma beta and system UI fixes: Early Sonoma beta observations are positive: notification buttons no longer vanish when hovered, and a window-dragging bug seen in Ventura appears fixed. This is one of the few direct software quality wins mentioned in the episode.

Key Arguments: SwiftUI on the Mac is brittle enough that modern app support effectively means supporting only the latest OS versions, maybe one back. SwiftUI development often requires many state variables and modifiers for drag/hover/drop/tap interactions, making it hard to reason about and difficult to search for solutions. Flighty’s in-flight updates likely work by sending periodic push notifications that airline messaging-only Wi-Fi allows through, which is an elegant and clever workaround. Vision Pro’s physical design is modular but still challenging to fit because face shape, prescription lenses, and strap configuration all vary widely. The headset’s weight is not just about mass but leverage and distribution; the front-heavy portion matters more than raw weight alone. Vision Pro’s display resolution is high enough to be effectively “retina,” but the real differentiator is image quality, transparency, and dynamic range rather than raw pixel count. Apple’s marketing choice of “Pro” signals that this is not the final, mass-market price point or product tier for the headset. The new Mac Pro is technically a Mac Pro, but it is no longer competitive with high-end PC workstations in CPU, GPU, or PCIe capacity. Apple’s gaming tools are useful technically, but Apple still is not acting like a gaming-platform owner; they are asking developers to port rather than guaranteeing compatibility and support. The M2 Ultra Mac Studio is a major improvement over the M1 Studio, especially in acoustics, but the Mac Pro remains difficult to justify for many pro workflows. Sonoma appears to fix at least some annoying Ventura UI bugs early in beta, suggesting meaningful polish improvements are underway.

Data Points: SwiftUI OS support: “most recent OS and maybe one back” - Hosts’ rule of thumb for realistic SwiftUI support on Mac Flighty airline Wi‑Fi behavior: Works on “free messaging-only Wi‑Fi on most airlines” - Feature that surprised the hosts during a flight Siri keynote audio filtering: ~400 Hz wide bands centered at 3, 4, 5, and 6 kHz muted by ~30 dB - Detected in WWDC keynote audio when Siri was spoken Vision Pro display resolution: 23 million pixels total; 11.5 million per eye - Used to compare against 4K/8K and discuss retina-like sharpness 4K resolution: 8.3 million pixels - Comparison baseline for Apple Vision Pro display discussion Vision Pro refresh rate: 90 Hz, switching to 96 Hz for movies - Apple confirmed display refresh behavior Vision Pro battery draw estimate: 15–22 watts average - Derived from battery size and 2.5-hour runtime estimate Vision Pro power brick: 30 watts - Reported likely charger size for the headset Mac Studio fan noise: 15 dB on 2022 model; 6 dB on 2023 model - Apple’s own specs show major cooling/noise improvement Noise reduction: 9 dB quieter, about 8x quieter by logarithmic scale - Comparison between 2022 and 2023 Mac Studio MacBook Air 15-inch charger: 35W dual-port charger included; 70W option at no extra cost - One of several value advantages over the 13-inch Mac Pro RAM ceiling: 192 GB - Criticized as insufficient for some pro audio workflows M2 Ultra Metal score: 267K - Geekbench Metal benchmark for the chip used in Mac Studio/Mac Pro M1 Max Metal score: 108K - Benchmark baseline used to show scaling improvements M1 Ultra Metal score: 150K - Earlier chip discussed as under-scaling relative to doubled GPU cores M2 Max Metal score: 130K - Reference point for the M2 Ultra’s linear GPU scaling NVIDIA 4080 vs M2 Ultra: 4080 is 16% faster in frame rate - Aztec Ruins high-tier benchmark comparison NVIDIA 4090 vs M2 Ultra: 4090 is 37% faster in frame rate - Used to argue Apple is out of the top-end GPU race Blender score: M2 Ultra: 3,412 - GPU rendering benchmark discussed for pro workloads Blender score: RTX 3070: 3,396 - Illustrates that a laptop-class GPU can match the M2 Ultra in that benchmark Blender score: RTX 4090: 13,000 - Shows large performance gap versus M2 Ultra Intel Xeon W-93595X vs M2 Ultra: 2.8x faster multi-core - CPU comparison for tower-class workstation use Core i9-13900KS vs M2 Ultra: 39% faster single-core, 15% faster multi-core - CPU comparison against contemporary high-end desktop CPUs PCIe lanes: new Mac Pro: 24 Gen 4 lanes - Used to argue the new Mac Pro has less PCIe bandwidth than the 2019 model PCIe lanes: 2019 Mac Pro: 64 Gen 3 lanes (as discussed) - Older tower used as a workstation baseline Synology drive age: ~10 years / ~85,700 hours - Example of long-lived WD Red hard drives in the discussion Backblaze hard drive sample size: 236,893 drives with 889 failures - Referenced while discussing reliability stats

Pivotal Quotes: "“No chance there.”" — Host: On supporting older operating systems with SwiftUI on the Mac "“It works on the free messaging-only Wi-Fi on most airlines.”" — Host: Describing Flighty’s ability to keep updating during flights "“We wanted to build an incredibly powerful tool, not a toy.”" — Mike Rockwell: Vision Pro design philosophy and the emphasis on utility over gaming

Implications: Apple’s strongest near-term wins are in polished hardware and ecosystem integration, but pro users and gamers still face tradeoffs. Vision Pro looks technically impressive but expensive and first-gen; Mac Pro feels strategically compromised; and Apple’s software/platform support remains uneven.

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