10% Happier with Dan Harris
10% Happier with Dan Harris

Fun Is a Trainable Skill (And It Doesn't Involve Your Phone) | Catherine Price

At a time like this, fun may seem frivolous. But our guest today is going to argue — convincingly, in my opinion — that fun is absolutely essential to a well-lived life. She has thought deeply about what actually constitutes fun, and how we can best live a life that is conducive to fun. In other wor

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Catherine Price Guest

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Episode Summary

Executive Summary: Catherine Price argues that screen-life balance is more important than ever in pandemic-era life, and that fun is a trainable skill built from playful, connected flow. The conversation covers managing Zoom fatigue, stress scrolling, and device boundaries, then shifts to her “fun squad,” her definition of fun, and practical methods like delight-spotting and creating space for play.

Main Topics: Screen-life balance during the pandemic: Price explains how necessity has moved more life onto screens, making intentional boundaries around work, news, and leisure more important for adults and children alike. Children, remote learning, and screen fatigue: The hosts discuss kids’ excessive Zoom time, the limits of remote schooling for younger children, and the need to rethink screen-based education and incorporate breaks and movement. Zoom fatigue and digital etiquette: Price describes why Zoom is cognitively exhausting, how it forces over-emoting and constant self-monitoring, and why audio-only or phone calls can be relieving. Doom scrolling, stress, and device design: She explains how apps are engineered to capture attention, why stress impairs self-control, and how device boundaries, app blockers, and speed bumps can interrupt compulsive scrolling. Reframing fun as a trainable skill: Price introduces her new work on fun, arguing that fun is not passive consumption but a state of playful, connected flow that can be cultivated deliberately. Delight, play, and reclaiming embodied life: She recommends noticing delight, reconnecting with the body, and creating rituals that invite playfulness, spontaneity, and presence into daily life.

Key Arguments: Screen time should be divided into necessary and voluntary categories so people can set smarter boundaries. Kids’ remote learning should not simply replicate in-person school on screens; the real goal should be learning and development, not screen endurance. Zoom is exhausting because humans are built for three-dimensional interaction, not constant two-dimensional self-monitoring. Stress reduces access to rational decision-making, so doom scrolling is partly a brain-state problem, not just a willpower problem. Putting friction between yourself and apps—such as charging phones outside the bedroom or uninstalling apps—helps restore agency. Fun is best understood as playful, connected flow rather than passive entertainment or forced activity. People can cultivate more fun by making space, pursuing passions, attracting fun through openness and structure, rebelling against routine, and keeping at it. Noticing delight is a lighter, more accessible companion to gratitude practice and helps counter fear-based algorithmic content. Movement matters because humans are not “just a head sitting on a body”; physical engagement supports both well-being and fun.

Data Points: Zoom time for children: 7 hours a day - Price cites Philadelphia district schools as an example of heavy Zoom-based remote learning for kindergarten-age children. Fun framework acronym: SPARC - Price’s method for cultivating fun: Space, Pursue passions, Attract fun, Rebel, Keep at it. Time for app reinstallation: 20 seconds or so - She says the delay of reinstalling Twitter can function as a speed bump that interrupts impulsive checking. Ideal timing for device boundaries: morning and before bed - Price identifies these as the most vulnerable times to avoid checking phones. Fun squad research duration: ongoing - She describes the fun squad as a continuing participant group used to test her definition of fun and related practices.

Pivotal Quotes: "fun, in the way that I use it, it means playful, connected flow." — Catherine Price: Her core definition of fun after breaking it into component parts. "You are more than a head sitting on a body." — Catherine Price: Her reminder that physical movement and embodiment are central to well-being and fun. "Taking care of your own mind is not selfish. It’s actually essential if you want to show up for the world." — Dan Harris: The host’s framing of why mindfulness and self-care matter in a broader social context.

Implications: Listeners can treat screen habits and fun as skills to be designed, not moral failures. The interview suggests practical ways to reduce digital overload, protect attention, and intentionally rebuild play, delight, and embodied connection in daily life.

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